[Shadowrun 4]Police Evidence Log

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Serious Paul
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[Shadowrun 4]Police Evidence Log

Post by Serious Paul »

This thread is just a place holder for me to track ongoing police investigation into crimes committed by PC's in my games.
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Serious Paul
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Post by Serious Paul »

Eastern Front

Game #1:

Criminal Activity: 10 victims killed by what appears to be two rifle launched fragmentation grenades, 1 wounded by the grenade and then shot several times until dead, and a a final victim murdered by gun fire.

6 of these victims have gang affiliation, and were all male. These six all have multiple prior's, and criminal S.I.N.'s. 6 were female, and do not have registered S.I.N.'s and no priors. 4 of these were completely unidentifiable beyond simply "Female".

Investigators assigned currently: 2

Investigative Resource Pool: 5

Die results: 4, 1, 2, 6, 1

Results: The investigator's are capable of identifying the gang affiliation of the male victims, but receive no cooperation from the community.

Current status: Stymied but open.
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Post by 3278 »

Well, at least this time our police profile was pretty minimal. ;)
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Post by Serious Paul »

Yeah you guys did an excellent job of having a minimal foot print.

Game 2:

Criminal Activity: Technically crashing the vehicle after a confrontation with Go-Gangers is leaving the scene of a crime, but since the stolen vehicle they were using won't actually be discovered (It was stolen as soon as they abandoned it, for scrap and parts.) there's no actual crime to follow up on.

The kidnapping of the doctor wasn't reported or recorded, so no foot print there.

Investigators assigned: Shifts down to 1, and the case is currently labeled a cold case file.

Investigative Resource Pool: 4

Die Results: 1, 3, 5, 6

Results: A tenacious investigator, but with out enough resources to pursue this he's back burnered it for now.

Current Status: Cold Case, no new evidence.
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Post by Serious Paul »

Game #3:

Criminal Activity: Technically Breaking and entering, and Trespassing-but I suspect the murder of 16 metahumans (Total) is the greater crime. But since the Priest burned the building, not them there's really no physical evidence left to be processed and given the location in the Redmond Barrens frankly there's not much interest in investigating a fire in what's officially listed as an abandoned building, let alone int he squatters that also happen to be gangbangers.

They have however attracted the interest of their Fixer, who's pretty impressed with how they handled this job, and has discussed it with his contacts inside the Vory.

Investigators assigned:1 Detective officially assigned-but he is working active cases generally ignoring this, and the case is currently labeled a cold case file.

Investigative Resource Pool: 2

Die Results: Doesn't matter.

Results: Dead in the water

Current Status: Cold Case, no new evidence.
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Post by Serious Paul »

Game #4

Criminal Activity: The murder of three active duty Knight Errant Police Officers, as well as the lesser charges of breaking and entering, and a few others. The extortion of a active duty Knight Errant officer can also be added. The good news is that their extortion victim will be covering up much of the physical evidence involved in this but he can't make two things disappear: ballistic evidence from the weapons used by the player characters (In the case of two victims, that's the weapon removed from one of the officers.) Also as a dead-man's triggers action the Mage they killed managed to send an mystical recording of this event to someone he'd originally set up as back stop in case he was betrayed by his fellow officers.

A side effect of this job is that the officer they've set up for extortion knows at least who some of the PC's are, and they've gained an enemy for life in him.

Investigators assigned: This investigation is now split between two agencies: Knight Errant and the UCAS FBI. Knight Errant will drastically increase the investigative team to figure out who murdered three officers in a precinct house. The FBI has yet to organize it's resources.

Investigative Resource Pool: 10

Die Results:6 6 6 2 1 5 5 5 1 1

Results; The ammunition in question has been traced to it's originating lot, and the team is tracking down point of purchase. They've also discovered that the Precinct's Security system was subverted, and access was gained by parties unknown. They've started filtering cameras and possible times to narrow down a suspects list.

Current Status: Red Hot!
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Post by AtemHutlrt »

3 dead cops? I go on vacation, and this is what you idiots get into? So disappointed.
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Post by 3278 »

Well, to be fair, killing the 3 cops was the actual job. :) I think Paul got tired of waiting for us to get on the police radar. :D
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Post by Serious Paul »

Funnily enough I think in the end the police will be the least of your groups worries. But yeah, this time the job was the cops. And generally speaking they did okay. At least the Rigger will avoid most of the blow back...
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Post by Serious Paul »

And honestly enough even if the cops catch you guys...well let's just say they have a need for deniable assets just like anyone else! But we're getting ready to take this show on the road!
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Post by FlameBlade »

Honestly, this is so much fun to read, even if I have no idea what is going on in the actual game.
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Post by Serious Paul »

Thanks. Game 5 is tomorrow. They'll be taking a jaunt out of town!
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Post by 3278 »

Slightly more subtle this time. ;)

We players should make it a goal to have a zero-impact run sometime, where no one even knows the run has taken place, or else in which there's simply zero connection to us in any way. Hmm.
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Post by Serious Paul »

Game 5:

A number of factors conspired in the favor of the PC's this evening. The security sheath of the locale they were infiltrating was a work in progress-as the the entire was in the initial stages of construction. This meant they didn't have to deal with cameras, or even an established security routine. As the job entailed replacing a key individual with a plant, they were able to bluff their way out the three security encounters they had. There three witnesses, but chemical memory erasure solved that problem, not that they'd have been seriously useful to anything but a mind probe spell. (Intoxicated plus afraid equals bad witness.)

They completely earned a no notice game this evening.
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Post by 3278 »

:D
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Post by Serious Paul »

Game 6: This game was also a combination of good die rolls on their part, and bad die rolls on the NPC's parts. It also saw the teams Sniper Spence killing approximately 13 people aboard a chopper, earning the team the ire of the Mercenary Company known as KAS International, a South African based Merc outfit. The job is to cost a Mitsuhama affiliate a contract, and they do this. This now has them on MCT's radar-but not in a serious way. There is no local law enforcement involvement, which is to their favor.

The Police and Feds however are still looking for the cop killers.

Investigative Resource Pool:
  • Police: 8
  • Feds: 6
  • KAS International:4
Die Results: Police: 6 5 6 5 1 5 4 6
Feds:5 1 2 5 4 4
KAS International: 4 6 3 6

Results: Knight Errant has tracked some of the ammunition sold to Griggs, who in turn sold it to Spence. As detailed in game 7 KE has flipped a witness against the Tsar of the Seattle Vor. They have a basic description of Spence, but are now trying to eliminate a variety of possible suspects.

The Feds have access to the information buut frankly have better things to do. They're happy with letting KE run their own show, and since KE isn't interested in giving up any more than they have to everyone is happy.

KAS International has contacted a local Seattle Fixer, and started inquiries into the team that put the boots to them.

Current Status: Ball in Motion!
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Post by Serious Paul »

Game 7: This was our first adventure to see a cliffhanger, as it were. The players are contracted to find blackmail material against a UCAS Senator that the Vor tried to get their hooks into. They were warned by their Fixer, Griggs that the Vor has discovered that UCAS FBI and Knight Errant have a witness against their outfit, and that they are currently working on eliminating the witness. More on this as it comes!
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Post by Serious Paul »

Game 8:

Technically occurring in between game 6 and 7 the players have their real first involvement with a mega-corporate presence. Although they managed to complete their goals, it really was not in they way they may think it went down. They also pulled way more attention than they'd have otherwise picked up-but I have to keep the details close to vest.

The Police and UCAS FBI are still searching for the cop killer players, and now three mega-corporate subsidiary's are now also looking for them. The government however has not yet had a reason to begin communicating with the corporations so in this case it's two separate groups with vast resources looking for them.

Law Enforcement Investigative Pool:
  • Knight Errant: 8
  • Feds: 5
Corporate Investigative resource Pool:
  • KAS International: 5
  • Hard Corps: 6
  • Mitsuhama: 6
  • Ares: 3
  • Shiawase: 3
Results:
  • KE: 3,3,2,5,2,5,2,1
  • Feds: 6,1,4,4,5
  • KAS: 3,2,5,5,3
  • HC: 1,3,1,4,4,4
  • MCT: 3,4,4,3,3,1
  • Ares: 4,3,6
  • Shiawase: 1,3,4
What this means: Knight Errant has now assigned surveillance asset's to monitor Grigg's in hopes of catching Spence and any known associates. This will not occur until we finish the split session of game 7 (So game 9). The team will have orders to not engage, but rather gather evidence that can be definitively used to tie the suspects to the murders, and any other crimes they can. They have not yet tied the characters to tunnel explosion in the Ork Underground.

The Fed's still see no real reason to get involved and are happy to let KE run it's own investigation.

KAS International has managed to figure out that the party is loosely affiliated with the Vory and are putting out feelers to see if the Vor will sell the team out. They'd prefer a simple ambush but they still have a lot of resources tied up in other markets, and they're afraid of tipping their hand so they're moving slowly.

Hard Corps wants the PC's for embarrassing the bejesus out of them, and of course stealing several thousand nuyen worth of equipment and weaponry, but since the PC's didn't actually kill anyone they're kind of not seeing the bottom line ia serious search. They've marked up what description's they have as sanction on sight, but aren't going to commit resources to an in depth search. In the PC's favor since HC blew their assigned operation so they don't stand to benefit from sharing information about what happened. This means they'll be reluctant to share information they posses.

While MCT has a vested interest in dealing out a lot of hurt to the PC's they failed their roll which means HC is keeping them in the dark. They're writing this off as a failure on HC's part.

Ares keeps tabs on everyone and everything so they know who the team-well at least what the HC description of them is- is but since they were playing both sides of the fence they didn't lose anything. For them this is a nonstarter.

Shiawase barely had any involvement in this joint venture, and while they lost potential revenue they didn't actually lose real revenue. So combined with their failures on the roll it means they have better things to do too.

Current Status: Ball in Motion!
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