Increasing Avatar Size
Increasing Avatar Size
As per <a href="http://www.bulldrek.com/viewtopic.php?t=7058">this thread</a>, I would like to formally request a vote on the issue of increasing avatar sizes to 100x100 in dimension, 20k in total filesize.
As is standard, voting will be allowed for seven days, and at poll end, the majority decision will be final and implemented with all possible alacrity.
As is standard, voting will be allowed for seven days, and at poll end, the majority decision will be final and implemented with all possible alacrity.
- Serious Paul
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I agree. As stated originally by Kai, 100x100 won't screw up the tables, so the actual change in the layout will be only the different avatar sizes, and while I'm biased due to my broadband connection, I doubt that we'll have too much in the way of problems with raising the file size limit to 20k. Most of us won't use it all, so it shouldn't cause a problem, right?.
"I have a conundrum for you. A riddle if you will. What's the difference between you, and malard with a cold? I don't remember how it ends, but your mothers a whore." -"Sean Connery" Celebrity Jeopardy- SNL
That's really very nicely done, 32. Isn't that from a videoclip?3278 wrote:Personally, I wouldn't mind seeing a bigger filesize limit, but that's because my desires are irrational. For instance, I desire this avatar, which I made for underworld last night:
But I think 20k is more rational. Rational is good.
Adobe ImageReady [which comes with all recent versions of Photoshop, where by "recent," I mean, "released in the last 8 or so years"] is probably the most powerful user-friendly tool for creating animated .gifs. There are easier tools, but they're generally, in my experience, crap. [Someone else might have better advice; I've been using Photoshop so long that I have an innate bias against other applications.]
For mine, I used ImageReady, Sony Vegas, Adobe Premiere, and Virtualdub. I do most of my animated .gifs in non-linear video editing applications now, because they're all little movies, as opposed to, say, the animated smilies on the board, which are just graphics at heart, if you catch my drift.
My next avatar project I'm going to do entirely at home - no footage from someone else - with Premiere and ImageReady. I think it'll be sweet, but I have no way of knowing.
For mine, I used ImageReady, Sony Vegas, Adobe Premiere, and Virtualdub. I do most of my animated .gifs in non-linear video editing applications now, because they're all little movies, as opposed to, say, the animated smilies on the board, which are just graphics at heart, if you catch my drift.
My next avatar project I'm going to do entirely at home - no footage from someone else - with Premiere and ImageReady. I think it'll be sweet, but I have no way of knowing.
Well, it certainly helps. It's not impossible to just dick around and get some good results, though. And, of course, short of actually learning a thing, dicking around is the only way to learn how. I learned ImageReady in a couple of hours, and while I'm sure there's tons of shit I can't do with it, I can do enough to make...well, anything you see on the board, for instance. It's not rocket science...and even that isn't very hard, once you get the hang of it. You could be a rocket scientist with one brain tied behind your back.
Paint Shop Pro often includes Animation Shop as well, which is a very compact program for generating banner ads and animated gifs. In its simplest form you can take two images as end frames and use a transition effect to get from one to the other. If you're feeling like spending some time, you can actually do frame range capture out of .avi files, just don't try to open the whole thing I am not sure however if Animation Shop was ever packaged independantly of Paint Shop Pro.
10:41 Kai: Ohayou minna
10:42 Adam: ENGLISH MOTHERFUCKER!
10:44 Kai: Fuck off, how's that? ;P
10:45 Adam: Much better.