Shadowrun v4.0: old news, but what's changed?

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ak404
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Shadowrun v4.0: old news, but what's changed?

Post by ak404 »

While in the bookstore last night, I spied a copy of SR4.0. I went over the role-playing stuff, mostly, not paying attention to the mechanics, but from what I understand, Captain Chaos is dead, the Matrix is gone, there're a new set of megas, otaku have advanced to something else, and...what's this about dice pools?
"There is surely nothing other than the single purpose of the present moment. A man's whole life is a succession of moment after moment. If one fully understands the present moment, there will be nothing else to do, and nothing left to pursue." - Yamamoto Tsunetomo
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Jeff Hauze
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Post by Jeff Hauze »

You want rules changes? Or metagame changes?
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
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Post by Ancient History »

Or, if we're being really up to date, the company change?
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Serious Paul
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Post by Serious Paul »

If I read you correctly the few times I've met you in person, nothing has changed to make this game worth buying for you. Everything it does with the rules is shit you could care less about, and certainly wouldn't want to pay cash money for. Meta-game wise little enough has changed to make it worth buying.

End result, SR4 in part killed my desire to play Shadowrun. I haven't touched an SR book in...9 months now? I'm considering asking 3278 if he has room to store them, because I have no desire to even have them taking up space in my house.
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ak404
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Post by ak404 »

Jeff Hauze wrote:You want rules changes? Or metagame changes?
The metagame changes, mostly.
"There is surely nothing other than the single purpose of the present moment. A man's whole life is a succession of moment after moment. If one fully understands the present moment, there will be nothing else to do, and nothing left to pursue." - Yamamoto Tsunetomo
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Post by Ancient History »

Well, it's five years after the events of System Failure, which means things start out at 2050. The most notable change in the setting is the pervasiveness of WiFi Matrix access, which has spread to damn near everything. Credsticks and cyberdecks have given way to commlinks, relatively small communication devices that everyone uses to access and interact with the Matrix in real-time (the so-called Augmented Reality).

Otaku as you know them are gone, and are replaced with technomancers-which are like otaku, but wireless and they have to shave and/or use tampons. The newest big plot book, Emergence is geared toward technomancers and other Matrix developments.

Instead of the old style where the books were presented as file compilations to Shadowland, the new books focus on a select group of shadowrunners vetted by FastJack in a p2p network called JackPoint. As before, files are uploaded and commented on, but there's a fixed cast of shadowtalkers, with a guests brought in when specialist info is needed.

Other than that, there's some metaplot that has moved forward and might be interesting to you, but it doesn't effect the metagame as a whole. Like the mayoral race for Seattle.
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Post by Jeff Hauze »

Ancient History wrote:Well, it's five years after the events of System Failure, which means things start out at 2050.
The freelancer SR writer guy totally did mean to say 2070 there. :)
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
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Post by ak404 »

System Failure?
"There is surely nothing other than the single purpose of the present moment. A man's whole life is a succession of moment after moment. If one fully understands the present moment, there will be nothing else to do, and nothing left to pursue." - Yamamoto Tsunetomo
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Post by Jeff Hauze »

SR adventure/metaplot book that was sort of the end of SR3 and the birth of SR4. Simple summary? Deus from the Arcology go smashy-smashy. Winternight go nukey-nukey. Matrix fall down go boom. Wireless Matrix make everybody yell yeah.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
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Post by ak404 »

Woah, they made Winternight a serious threat?

And here I thought they were something of a joke; adventure module or novel?
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Post by Ancient History »

Jeff Hauze wrote:
Ancient History wrote:Well, it's five years after the events of System Failure, which means things start out at 2050.
The freelancer SR writer guy totally did mean to say 2070 there. :)
Typo. :P
Woah, they made Winternight a serious threat?
They gave it a game try.
And here I thought they were something of a joke; adventure module or novel?
Plot book/'campaign.' Not fully fleshed-out adventures like Brainscan or anything.
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Post by TLM »

Haven't touched SR4 as of yet, but... I always thought Winternight were kind of cool, and I have used them as a serious threat in my old SR games.
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Post by Kai »

It was a warm fuzzy day to see Winternight cause someone to say 'oh shit' :D

10:41 Kai: Ohayou minna
10:42 Adam: ENGLISH MOTHERFUCKER! :)
10:44 Kai: Fuck off, how's that? ;P
10:45 Adam: Much better.
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Post by Ampere »

Kai wrote:It was a warm fuzzy day to see Winternight cause someone to say 'oh shit' :D

Heheheheh, yeah, I imagine so.
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