Shadowrun-Gangs-Prisons

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Serious Paul
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Shadowrun-Gangs-Prisons

Post by Serious Paul »

Okay I need your input people. First some questions:

After the fall of the US, to the NAN, what happens to the prisons in captured territories? In example Colorado State Prison is in what is now Pueblo Inc. Do they:

Set the prisoners free? Seems unlikely these ultramax nasty bad gys.

Set them free in the white mans land? Your free to go as long as its to the UCAS?

Kill them? Amnesty International may not be so keen on that one.

Let the white man keep his toilet? So they can poop init more?

Keep the white mans toilet and charge him to use it? You want to lock people up here? Fine pay us.

Second what sort of ideas do you have for sixth world difficulties in prison settings?


And now a taste:

Not all street gangs exist to sell drugs or commit criminal acts. Instead, young people normally seek gang involvement for some combination of the following five reasons:
1) Structure: Youths want to organize their lives but lack the maturity to do so on their own. The gang provides rules to live by and a code of conduct.
2) Nurturing: Gang members frequently talk of how they love one another. This remains true even among the most hardened street gangs. These young people are trying to fill a void in their lives by substituting the gang for the traditional family.
3) Sense of belonging: Because humans require social interaction, some young people find that the gang fulfills the need to be accepted as an important part of a group.
4) Economic opportunity: Gang members motivated by this consideration alone probably would become involved in criminal activity anyway. Finding it hard to draw away from the lifestyle, but due to a lack of loyalty for the group, they often will provide authorities with information in exchange for some personal benefit.
5) Excitement: This often represents a motivation for suburban and affluent youths. Gangs composed of these types of individuals usually have very fluid membership, with associates joining and leaving to be replaced by others with a passing interest.





The Aryan Nation

The Aryan Nation is a loose affililiation of white supremist gangs and individuals. Alliances with in the Aryan Nation change as fast and as often as the weather. The Aryan Nation, like many white supremist groups suffered briefly when UGE made color an nonissue for many. membership declined briefly, but with the balkanization of North America, and incarceration rates on the rise, the Aryan Nation has seen a resurgence in its power base.

The Aryan Nation, unlike many other large powerful gangs, lacks a centralized leadership heiarchy, and an organized structure. There is no supreme whitie, no capo de capo white guy. Each group has its own unique heiarchy, stictures and organizational table. This "lack" of organized leadership makes the Aryan Nation a difficult gang to track and monitor. Their numbers and alliances fluctuate often and rarely last long. Often Aryan Nation gangs radiate around powerful individuals, often folding when that individual is deceased or removed from the picture.

The Aryan Brotherhood has close ties to various nonprison gangs, especially Biker Gangs like the Cutters, and the Hells Angels. The Aryan Brotherhood uses various symbols to denote memebership, but no specific symbol or sigil is defines anyone as an Aryan brother.

Affiliates/Splinter Gangs:

Christian Identity Sect- This branch of the AB is closely tied to the Humanis Policlub, and espouses the predestination of Gods will for the white man to rule, through superior white Christian values. The Christian Identity Sect often acts as the spokespersons for the Aryan Brotherhood as a whole, but has no authority to negotiate for all of the Brotherhood.

>The Christian Identity Sect was founded by no single man, but often Wesley Smith and Howard Rand are credited as the founding fathers of this movement. Rand started a group known as the Anglo-Saxon Federation of America in the 1930's that merged with Smiths KKK ideology. They believed that the white Anglo-Saxon was Gods chosen people. What really put them on the map was a man by the name William Cameron, a writer for Henry Ford. He used his Ford connections to get the A-SFoA published, and the ideas of the Rand publicized.<
>White Mike

>And what do they believe in? Heres a couple for you to chew on:
"A very conservative interpretation of the Christian Bible."
"A view of the white race, the 'Adamic race' or 'True Isaelites' as superior. Other races are the 'Satanic spawn' of Cain."
The belief that Adam and Eve were white. "Other 'pre-Adamic' and non-white people were already in existence when Adam was created. This leads to the belief that Anglo-Saxon Protestants are the 'true identity' of God's chosen people of the Hebrew Scriptures."
"That the Commandment which forbids adultery does not refer to extra-marital sexual relationships. Rather, it forbids 'racial adultery'; i.e. inter-racial marriages. Their reasoning is that the 10th Commandment which forbids coveting one's neighbor's possessions already bans adultery; one of those possession's is the neighbor's wife. And God would not have repeated Himself."
"They consider themselves to be the direct descendants of God's chosen people; they regard the Jewish people as imposters. This has led to an extreme anti-Semitism within the Christian Identity Movement."

mazing what kind ofdrivel people will believe in.<

>JYD

Other Splinter Groups: British-Israelism, the Aryan Nations, Bible Restoration Ministries, Various Milita style organizations, go gangs

The Four Gang Nations

Not actually gangs themselves but alliances of various gangs. A good comparison might be like the American League and the National league in major league baseball.

Folk Nation
Major Sets:
Black Gangster Disciples Black Disciples Gangster Disciples
Imperial Gangsters La Raza Spanish Cobras
Latin Eagles Latin Disciples Maniac Latin Disciples
Simon City Royals Two Sixers Spanish Gangster Disciples
International Posse

Colors and Symbols: Each group has their own symbols but commonly are associated with six pointed stars, and often use the initials of their set in tattoo art (I.e. Black Gangster Disciples would be BGD), they wear gang affiliators and designators on their right side.

History: In the late 1970's a large street gang in Chicago known as the Gangster Disciples formed an alliance to maximize drug profits and protect their memebers. This affiliation was known as the Folk Nation. As the turn of the century approached, the Folk Nation had been thuroughly identified and documented by the FBI and various prison officials. Their members were segregated and their leaders seperated and shipped to various institutions far from Chicago and Illinois. With the fall of the old US, and the

Peoples Nation

Major Sets:
Latin Kings Vice Lords Spanish Lords
El Rukns Bishops Gaylords
Latin Counts Kents

Colors and Symbols: Black and Gold, this gang alos uses a unique set of hand and arm signals, as well as wearing identifiers on their left side,five pointed stars (high five six must die is a reference to the five pointed star of the Peoples nation triumphing over the folk nation), pitch forks, pyramids and many more.

The Peoples Nation is one of the four gang nations.
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MooCow
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Post by MooCow »

Wow... I'll have to print that out later. Lot of neat ideas there.

My thoughts: I would think one of two things would happen. There would be a simple prison move, as with all the people living in those territories. The Prisoners would be moved to new prisons in the UCAS. Or The NAN would keep them, possibly for a fee. They're criminals, who cares what country is administering punishment?

If you felt like painting a bad face on either the NAN or the UCAS, you could say that the UCAS released them into the NAN at the end of the white man's exodus. Kinda like poisoning the well when fleeing a village in olden times. Similarly, the NAN might agree to take over the prisons, and then round up all the prisoners and free them on the border of the UCAS.

MooCow
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Ryan Murphy
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Shadowrun-Gangs-Prisons

Post by Ryan Murphy »

Serious Paul wrote: Okay I need your input people. First some questions:

After the fall of the US, to the NAN, what happens to the prisons in captured territories? In example Colorado State Prison is in what is now Pueblo Inc. Do they:

Set the prisoners free? Seems unlikely these ultramax nasty bad gys.

Set them free in the white mans land? Your free to go as long as its to the UCAS?

Kill them? Amnesty International may not be so keen on that one.

Let the white man keep his toilet? So they can poop init more?

Keep the white mans toilet and charge him to use it? You want to lock people up here? Fine pay us.


Well, I'd say that judgind from the actions of the UCAS in the SR setting, there would be a prison move and possibly the destruction of prisons if they had any intristic value. I mean, they blew up the Mount Chayenne base rather than hand it over (source: Denver). Also, there would definitely be a prison move. However, there also would be extradition- i.e. a prisoner hailing from Portland would have to be picked up by the Tir (and subsequently "processed" as they saw fit.) Yes, this leads to overcrowding in the UCAS- but this Is cyberpunk after all. Criminals wandering the streets, space at a premium...

Second what sort of ideas do you have for sixth world difficulties in prison settings?

Magic, definitely. In the form of magicians AND adepts. Also, cyberware- what happens to an inmate who is heavily cybered? Is there any long-term deactivation means? Is it removed via surgery? Also, today in prisons we have programs for inmates to get their diplomas. What about those inmates who want to use magic? Is there any provisions from places like MIT&T (or any other magically slanted uni?) A governement subsidy for educating inmates seems like a plum more than a few would jump on.

More ideas later. Come on guys! Let's help Paul out!
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Wildfire
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Post by Wildfire »

For the benefit of those that don't pop into IRC, we had a nice discussion of p-fix chips for repeat offenders. I think that that would be a real option, reprogramming the criminals to remember and regret their actions and then having them released to society. Also, simsense time seems like it might work, but that depends. IF you sentance someone to 10 years in sim time, but its only 6 months, you'll get disorientation, and if they never get exercise, poor physical condition.

As for magic, yeah they could keep them drugged up, but I see there being those who manage to avoid the drugs, or those the guards let out on a work detail, too.

And since its already written, my one actual gang I've made up:

Star Busters/Red Patrol

The Star Busters operation is simple and slick, they get drugs inside the prison system. They recruite juveniles who hide drugs on their person, and let themselves by caught by the Star for something small like vandalism or theft. Once inside the station, they know which cops were the crooked ones, and make the hand off. The cops then get the stuff into the prison, and the juvenile does a little time, or is given community service and fines. Once the juveniles hit 18 and their record is sealed, they leave the gang entirely, or get themselves inside the prison system.

Red Patrol is their handoff inside. Whether they bully their captors or have their willing support, each cell of the Red Patrol has two or three lines from themselves to the Star Busters. There is no centralized organization, often a cell will spawn or collapse depending on the interest at the time, and what connections they can get, either by a cop looking for a cut who finds a local Star Busters gang, or someone who's with the Star Busters has a older friend already inside and they set up the deal. They resell the drugs for favors, inside and out, and both sides benefit from the deal.

Star Busters wear a set of red wristbands with small pointed silver stars. Ex-Star Busters wear a small red star tatoo under their left eyes, and Red Patrol members have a small red metal star in their right ear.
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