[D&D] Looking for info out of Savage Species

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MooCow
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[D&D] Looking for info out of Savage Species

Post by MooCow »

Would someone be so kind as to send me the stats for Djinni, Efreeti, and Janni as player characters as it appears in Savage Species? IE, attribute bonus, favored class, special feats, spell like abilities, any special rules, etc.

I don't need the descriptions of the feats or spell-like abilities. Just the names and level progression of them, as I should have their descriptions in other books.

Basically, I need the info so I can create similar rules for Dao and Marid.

Thanks.
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Reika
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Post by Reika »

Okay, that was a fuckload of typing. You owe me, you BBQ reject. ;)

Here's the djinni, I'll get the others as time permits. And yes, it's ugly as hell since my html skills are non-existant.

The Djinni
Level HD BAB Fort Ref Will Skills CR Special
1st 1d8 +1 +2 +2 +2 (8+Int Mod) x 4 1 Feat, subtypes (air, chaotic, good) telepathy 100 ft.

2nd 1d8 +1 +2 +2 +2 --- 1 Acid resistance 5, air mastery, +2 Wis, +1 natural armor


3rd 2d8 +2 +3 +3 +3 8+Int Mod 2 Dodge, +2 Str, invisibility at will (self only)

4th 2d8 +2 +3 +3 +3 --- 2 Slam 1d4, whirlwind 1/day, +2 Dex, Improved Initiative

5th 3d8 +3 +3 +3 +3 8+Int Mod 2 Feat, acid resistance 10, +2 Str, plane shift 2/day (self only)

6th 3d8 +3 +3 +3 +3 --- 2 +2 natural armor, +2 Con, create food and water 1/day, create wine 1/day, gaseous form 1/day

7th 4d8 +4 +4 +4 +4 8+Int Mod 3 Fly 60ft (perfect), +2 Str, +2 Dex, plane shift 2/day (1 passenger)

8th 4d8 +4 +4 +4 +4 --- 3 Acid resistance 15, whirlwind 3/day, +2 Wis

9th 5d8 +5 +4 +4 +4 8+Int Mod 4 Large size, reach 10 ft, +2 Str, major creation 1/day, persistent image 1/day, wind walk 1/day

10th 5d8 +5 +4 +4 +4 --- 4 Slam 1d6, +2 Con, plane shift 2/day (3 passengers)


11th 6d8 +6/+1 +5 +5 +5 8+Int Mod 4 Feat, acid resistance 20, +3 natural armor

12th 6d8 +6/+1 +5 +5 +5 --- 5 Whirlwind at will, +2 Dex, +2 Cha, plane shift at will (6 passengers)

13th 7d8 +7/+2 +5 +5 +5 8+Int Mod 5 Acid immunity, slam 1d8, +2 Cha, +2 Int
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Anguirel
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Post by Anguirel »

Code tags are your friend. ;)

Code: Select all

The Djinni
------------
Level   HD  BAB    Fort  Ref Will Skills            CR  Special

1st    1d8   +1     +2   +2   +2   (8+Int Mod) x 4  1   Feat, subtypes (air, chaotic, good) telepathy 100 ft.

2nd    1d8   +1     +2   +2   +2   ---              1   Acid resistance 5, air mastery, +2 Wis, +1 natural armor

3rd    2d8   +2     +3   +3   +3   8+Int Mod        2   Dodge, +2 Str, /invisibility/ at will (self only)

4th    2d8   +2     +3   +3   +3   ---              2   Slam 1d4, whirlwind 1/day, +2 Dex, Improved Initiative

5th    3d8   +3     +3   +3   +3   8+Int Mod        2   Feat, acid resistance 10, +2 Str, /plane shift/ 2/day (self only)

6th    3d8   +3     +3   +3   +3   ---              2   +2 natural armor, +2 Con, /create food and water/ 1/day, /create wine/ 1/day, /gaseous form/ 1/day

7th    4d8   +4     +4   +4   +4   8+Int Mod        3   Fly 60ft (perfect), +2 Str, +2 Dex, /plane shift/ 2/day (1 passenger)

8th    4d8   +4     +4   +4   +4   ---              3   Acid resistance 15, whirlwind 3/day, +2 Wis

9th    5d8   +5     +4   +4   +4   8+Int Mod        4   Large size, reach 10 ft, +2 Str, /major creation/ 1/day, /persistent image/ 1/day, /wind walk/ 1/day

10th   5d8   +5     +4   +4   +4   ---              4   Slam 1d6, +2 Con, /plane shift/ 2/day (3 passengers)

11th   6d8  +6/+1   +5   +5   +5   8+Int Mod        4   Feat, acid resistance 20, +3 natural armor

12th   6d8  +6/+1   +5   +5   +5   ---              5   Whirlwind at will, +2 Dex, +2 Cha, /plane shift/ at will (6 passengers)

13th   7d8  +7/+2   +5   +5   +5   8+Int Mod        5   Acid immunity, slam 1d8, +2 Cha, +2 Int
complete. dirty. whore.
_Patience said: Ang, you are truly a font of varied and useful information.
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<Reika> Worse, a paladin.
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MooCow
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Post by MooCow »

Wow, thanks alot guys. I didn't realize it was all that much typing. It seemed like not much when I skimmed it in the store. Shows where my priorities lie... I always skip silly things like Hit Dice and Saving Throws. ;)
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Reika
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Post by Reika »

Oops, I missed the racial traits on the Djinni, they're as follows:

Starting Ability Score Adjustments: +2 Dex, +2 Int. Djinn are quick and smart.
Speed: Djinni land speed is 20 feet, fly speed 30 feet (perfect)
Darkvision: Djinn can see in the dark up to 60 feet
Automatic Languages: Auran, Celestial, Common and Ignan
Favored Class: Djinni. The best multiclassing choices for a djinni are fighter, rogue, sorcerer, and wizard.

Now for the Efreeti


Code: Select all


The Efreeti
--------------

Racial Traits&#58; 

Starting Ability Score Adjustments&#58; +2 Str, +2 Con. Sometimes said to be made of bronze and flame, efreet are built physically tough to withstand the harsh environment of their home plane.
Speed&#58; Efreet land speed is 20 feet.
Darkvision&#58; Efreet can see in the dark up to 60 feet.
Automatic Languages&#58; Auran, Common, Ignan, and Infernal.
Favored Class&#58; Efreeti. The best multiclassing choices for an efreeti are barbarian, fighter, sorcerer and wizard.

Level     HD   BAB       Fort    Ref    Will   Skill Points          CR
Special

1st       1d8    +1        +2      +2     +2   &#40;8+Int Mod&#41; x4     1
Feat, subtypes &#40;evil, fire, lawful&#41;, slam 1d4, telepathy 100 ft.

2nd      1d8    +1        +2      +2     +2                                1
Heat 1, +2 natural armor, detect magic 1/day, enlarge 1/day

3rd       2d8    +2        +3      +3     +3   8 + Int Mod          2
+2 Str, produce flame at will, pyrotechnics at will

4th       2d8    +2        +3      +3     +3                                2
Heat 1d3, fly 40 ft &#40;perfect&#41;, invisibility 1/day

5th       3d8    +3        +3      +3     +3   8 + Int Mod          2
Feat, slam 1d6, plane shift 2/day &#40;self only&#41;

6th      3d8     +3        +3      +3     +3                                3
+4 natural armor, gaseous form 1/day

7th      4d8     +4        +4     +4      +4    8 + Int Mod         3
Plane shift 2/day &#40;1 passenger&#41;, +2 Str, +2 Wis

8th      4d8     +4        +4     +4     +4                                 4
Heat 1d6, polymorph self 1/day, wall of fire 1/day

9th      5d8     +5        +4     +4     +4     8 + Int Mod         4
Slam 1d8, plane shift 2/day &#40;3 passengers&#41;

10th    5d8     +5        +4     +4     +4                                 4
Large size, reach 10 ft., +6 natural armor, +2 Con, +2 Cha

11th    6d8    +6/+1   +5     +5     +5     8 + Int Mod         5
Feat, plane shift at will &#40;6 passengers&#41;

12th    6d8    +6/+1   +5     +5   +5                                   5
+2 Wis, permanent image 1/day

13th    7d8    +7/+2   +5     +5    +5      8 + Int Mod         6
+2 Str, +2 Dex

14th   7d8     +7/+2   +5     +5   +5                                   6
Improved Initiative

15th   8d8     +8/+3   +6     +6   +6         8 + Int Mod       6
+2 Dex, +2 Int

16th   8d8     +8/+3    +6     +6   +6                                   7
+2 Cha

17th   9d8     +9/+4    +6     +6   +6        8 + Int Mod        7
Feat, +2 Str

18th   9d8     +9/+4    +6     +6   +6                                   8
+2 Dex, Wish 1/day

19th   10d8   +10/+5  +7     +7   +7        8 + Int Mod        8
+2 Str, wish 3/day           
Ang - Many thanks, didn't realize the code tags were there for that purpose. *sheepish*

My formatting is still crappy, but not as crappy.
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Anguirel
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Post by Anguirel »

Reika wrote:Ang - Many thanks, didn't realize the code tags were there for that purpose. *sheepish*
They probably aren't, but I treat them as "pre-formatted" tags, which means it handles white space nicely and uses a fixed-width font, which makes charts look ever so much better. Useful when PMing my character sheets as well, since I use a lot of pseudo-tables to help line up values and make things readable.
complete. dirty. whore.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
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Reika
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Post by Reika »

Anguirel wrote:
Reika wrote:Ang - Many thanks, didn't realize the code tags were there for that purpose. *sheepish*
They probably aren't, but I treat them as "pre-formatted" tags, which means it handles white space nicely and uses a fixed-width font, which makes charts look ever so much better. Useful when PMing my character sheets as well, since I use a lot of pseudo-tables to help line up values and make things readable.
Well, whatever works then. :D
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Patience
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Post by Patience »

He just keeps justifying his signature. :)
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<b>Thorn said:</b> Patience really does rock!!
<b>CykoSpin said:</b> Every time I see Patience (that is, a post by Patience), I think of the Iron Maiden song "Can I Play With Madness". I don't really know why, though; for whatever reason, I just do.
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