[SR3] Build/Repair Skills: Theory or practice?
[SR3] Build/Repair Skills: Theory or practice?
Here's a question I'm sure must've been asked before: Can a character have a higher B/R skill than the actual corresponding skill, and if so, why? For example, can a character have a higher Electronics B/R skill than Electronics?
"There is surely nothing other than the single purpose of the present moment. A man's whole life is a succession of moment after moment. If one fully understands the present moment, there will be nothing else to do, and nothing left to pursue." - Yamamoto Tsunetomo
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- Demon
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Perhaps, AH, but this is the question in reverse.
"There is surely nothing other than the single purpose of the present moment. A man's whole life is a succession of moment after moment. If one fully understands the present moment, there will be nothing else to do, and nothing left to pursue." - Yamamoto Tsunetomo
Ok, try it this way. I can build a high end computer from a calculator, gum, tin foil, and a phone. However, does this allow me to program with the same degree of skill?
As to why...the rules say so.
As to why...the rules say so.
<font color=#5c7898>A high I.Q. is like a jeep. You'll still get stuck; you'll just be farther from help when you do.
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- Demon
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Let's get clear:
Computer active skill allows you to operate and program computers and cyberdecks.
Computers (B/R) active skill allows you to build and fix computers and cyberdecks.
Computer Background knowledge skill allows you to design computers and cyberdecks, as well as give a general idea of why they work.
And so on and so forth.
Computer active skill allows you to operate and program computers and cyberdecks.
Computers (B/R) active skill allows you to build and fix computers and cyberdecks.
Computer Background knowledge skill allows you to design computers and cyberdecks, as well as give a general idea of why they work.
And so on and so forth.
- Sock_Monkey
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Just because you can fix a car doesn't mean you know how to drive it. The same applies elsewhere, though usually a B/R skill goes hand in hand with the cooresponding active skill because a person has interest in one because of the other.
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- Demon
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Point taken guys. Thanks. I think I was confusing the B/R skill + using a Background skill with just the B/R skill on its own. For example, a decker building a cyberdeck knows exactly why he's making the tweaks and mods he wants (using his Computer and/or Electronics Skill as a background skill), whereas a factory worker might be able to build an Excalibur with her eyes closed, though this doesn't ensure that she'll be an excellent decker.
"There is surely nothing other than the single purpose of the present moment. A man's whole life is a succession of moment after moment. If one fully understands the present moment, there will be nothing else to do, and nothing left to pursue." - Yamamoto Tsunetomo
- Serious Paul
- Devil
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- Demon
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Oh, I'm just bitching a little about the breakup of Magic Theory and complimentary skills.
I mean, theoretically, if you wanted to design a spell, you could use your Spell Design skill, with any number of complimentary knowledge skills, or possibly default back to Sorcery. Same damn thing with foci design: start with Talismongering and see how many complimnnetary skills you can add, or just default to a really high Enchanting skill.
Me? I though Magic Theory covered it all well enough...
That, and I still wish mundanes could have the ability to learn Conjuring(Free Spirits) and Sorcery(Astral COmbat), like you used to and still can with Aura Reading. Bitchy little me.
I mean, theoretically, if you wanted to design a spell, you could use your Spell Design skill, with any number of complimentary knowledge skills, or possibly default back to Sorcery. Same damn thing with foci design: start with Talismongering and see how many complimnnetary skills you can add, or just default to a really high Enchanting skill.
Me? I though Magic Theory covered it all well enough...
That, and I still wish mundanes could have the ability to learn Conjuring(Free Spirits) and Sorcery(Astral COmbat), like you used to and still can with Aura Reading. Bitchy little me.
- Toon
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As a GM, I'd tend to rule that the player would be able to use 1 and only 1 Complementary Skill Test for any given Skill Test. And it reads that way as well. On page 43 of the BABY, and probably subsequent editions as well, it says specifically, "... allows a second skill to enhance a test made with another skill." Not a second, third, fourth, etc. Just a second.
_There are some who say that Time is itself a hammer: that each slow second marks another tap that makes big rocks into little rocks, waterfalls into canyons, cliffs into beaches.
There are some who say that Time is instead a blade. They see the dance of its razored tip, poised like a venomous snake, forever ready to slay faster than the eye can see.
And there are some who say that Time is both hammer and blade.
They say the hammer is a sculptor's mallet, and the blade is a sculptor's chisel: that each stroke is a refinement, a perfecting, a discovery of truth and beauty within what would otherwise be blank and lifeless stone.
And I name this saying wisdom.
There are some who say that Time is instead a blade. They see the dance of its razored tip, poised like a venomous snake, forever ready to slay faster than the eye can see.
And there are some who say that Time is both hammer and blade.
They say the hammer is a sculptor's mallet, and the blade is a sculptor's chisel: that each stroke is a refinement, a perfecting, a discovery of truth and beauty within what would otherwise be blank and lifeless stone.
And I name this saying wisdom.
Re: [SR3] Build/Repair Skills: Theory or practice?
Actually, something ak404 originally said makes a lot of sense:
I understand the separation of B/R from all other skills except electronics. Ever since I've taken electronics classes, I have found it difficult to see how you can have knowledge of one without the other.ak404 wrote:... can a character have a higher Electronics B/R skill than Electronics?
_SURPRISE! I don't like you!