[WoD-Vampire]Blood Magic

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Ancient History
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[WoD-Vampire]Blood Magic

Post by Ancient History »

Thaumaturgy used to be an okay discipline, then it got pumped up to Ultra-Power-Gamer-Munchykin levels, and now has to contend with Assamite Sorcery, Koldunic Sorcery, Setite Sorcery, necromancy, Mortis, Dur-an-Ki, Dark Thaumaturgy, RUne-lore and Ghost knows what else I don't have manuals for.

Is this a Good Thing, deflating a power-gamer discipline, or a Bad Thing, giving players MORE Power-Munchkin disciplines?
Cazmonster
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Post by Cazmonster »

It's a bad thing.

If you can't get it done on Presence, Potence, Fortitude and a little Celerity, you're not a real bloodsucker. Go find a Mage game to leech off of.

Vamps are supposed to be unearthly powerful, except for those Tremere perverts, they don't need magic.
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Ancient History
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Post by Ancient History »

I'd almost say that Rituals are the most unbalancing aspect of the Blood magic Disciplines.
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