[Shadowrun] Mixing Source Books
[Shadowrun] Mixing Source Books
this has probably been posted before, but I can't find anything in the archive... so here we go.
what other gaming system mixes well with Shadowrun? anything that wouldn't take a complete overhaul of the rules and character building would be nice. although I'm open to anything right now. it doesn't have to be serious or anything. a totally whacked out game mixed with Shadowrun could produce some cyberpunk looney tunes!
what other gaming system mixes well with Shadowrun? anything that wouldn't take a complete overhaul of the rules and character building would be nice. although I'm open to anything right now. it doesn't have to be serious or anything. a totally whacked out game mixed with Shadowrun could produce some cyberpunk looney tunes!
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Considering that, in theory, SR & WoD use a very similar engine, skill values carry over fairly well from one to the other. With an off the cuff conversion of stats and the equipment rules for the new system, the chars are fairly portable with the numbers given. Maybe a +1 die for skills and stats when going from WoD to SR (because WoD's nominal avg and max are 2 and 5 compared to SR's 3 and 6). Oh, and dice pools. Imported WoDdies will need to have dice pools figured.
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Concept-wise, Call of Cthulhu (old style, not that d20 abomination) can work well.
Ever played Toon? :plode
Ever played Toon? :plode
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<b>CykoSpin said:</b> Every time I see Patience (that is, a post by Patience), I think of the Iron Maiden song "Can I Play With Madness". I don't really know why, though; for whatever reason, I just do.
<b>Thorn said:</b> Patience really does rock!!
<b>CykoSpin said:</b> Every time I see Patience (that is, a post by Patience), I think of the Iron Maiden song "Can I Play With Madness". I don't really know why, though; for whatever reason, I just do.
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Need? No. But IMnsHO, I think it's better to keep silly and serious seperate in gaming [I have virtually no interest in 'silly' in, well, nearly anything] simply because it keeps everyone on the same page all the time. "This week we're playing Toon, so it's silly." "This week we're playing Forgotten Realms, so it's serious."Wildfire wrote:You need a specific game for silliness?
/me inserts some GNS stuff here.
If you say so, IMnsHO a round of silliness in your normally serious world helps immensly in reminding everyone why you like the game or its setting Whether its wacky generated characters or just a silly session where everyone tries to blow the crap out of each other with their normal characters and it doesn't count in the storyline, its a change of pace and an opportunity to play totally non viable games or do things with characters that you would normally never get to do in a real game. I see no point in a game being silly because the rules say so.
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If we're talking Beer-And-Pretzels games, try Tales from the Floating Vagabond. I heartily endorse this event or product.
Re the SR crossover question, WoD stuff works really nicely - especially vampire and werewolf; just be aware that combat-oriented Garou will be /the/ toughest critters in the entire world except dragons and some of the bigger free spirits.
Also, obviously, Earthdawn - only really good if you're playing a historical, interdimensional, or time-travelling game, but excellent under those circumstances if you are.
I've heard of people using Deadlands for crossovers, too. Can't remember who, though.
Re the SR crossover question, WoD stuff works really nicely - especially vampire and werewolf; just be aware that combat-oriented Garou will be /the/ toughest critters in the entire world except dragons and some of the bigger free spirits.
Also, obviously, Earthdawn - only really good if you're playing a historical, interdimensional, or time-travelling game, but excellent under those circumstances if you are.
I've heard of people using Deadlands for crossovers, too. Can't remember who, though.
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Just because a game uses D6s doesn't mean it's compatible with other D6 games. Shadowrun is a dice pool system. You have a pool of dice that varies depending on the skill/attribute/equipment rating and you roll against varied TNS.
GURPS, for example, is a d6 system, but you always roll 3D6, normally against your attribute or skill rating.
In BESM, you roll 2D6 against a varied target number.
All the above systems use D6s, but all use them differently.
GURPS, for example, is a d6 system, but you always roll 3D6, normally against your attribute or skill rating.
In BESM, you roll 2D6 against a varied target number.
All the above systems use D6s, but all use them differently.
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To second Adam, look for games that use dice pools (where each die is compared to a target number indiviually) rather than just d6's as the primary mechanic. WoD games use dice pools, West End's Star Wars does not, for example. The tweaking will come into play when adjusting numbers of dice to bring the average person stats into accord and in adjusting target numbers if the variables are based on a different die than a d6.
If you want powersuits, you might look at Heavy Gear for these reasons. Though that system will need a little more work as it is not strictly a dice pool game.
Basically, WoD's engine is the closest I've seen any game come to SR's.
If you want powersuits, you might look at Heavy Gear for these reasons. Though that system will need a little more work as it is not strictly a dice pool game.
Basically, WoD's engine is the closest I've seen any game come to SR's.
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Well yeah, but you can mix anything with GURPS.
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