[D&D3e] Goofy Question
-
- No-Life Loser
- Posts: 11964
- Joined: Tue Mar 12, 2002 7:28 am
- Contact:
[D&D3e] Goofy Question
Here's a simple question for the group:
Why do you not get to add your strength bonus to attacks with a sling?
It would seem to me (and it's this way in my campaigns) that since you power a sling with your muscles, you'd get bonus damage.
I don't think this would be overpowering, as sling damage is only d4 with a standard critical and the range is 50'.
Why do you not get to add your strength bonus to attacks with a sling?
It would seem to me (and it's this way in my campaigns) that since you power a sling with your muscles, you'd get bonus damage.
I don't think this would be overpowering, as sling damage is only d4 with a standard critical and the range is 50'.
<a href="http://heftywrenches.wordpress.com">Agent Zero Speaks!</a>
-
- Demon
- Posts: 6550
- Joined: Sat Dec 28, 2002 5:39 pm
-
- No-Life Loser
- Posts: 11964
- Joined: Tue Mar 12, 2002 7:28 am
- Contact:
- Lord Death Hand
- No-Life Loser
- Posts: 10666
- Joined: Tue Mar 19, 2002 7:42 pm
- Location: Flatsville, Iowa
-
- No-Life Loser
- Posts: 11964
- Joined: Tue Mar 12, 2002 7:28 am
- Contact:
- Salvation122
- Grand Marshall of the Imperium
- Posts: 3776
- Joined: Wed Mar 20, 2002 7:20 pm
- Location: Memphis, TN
-
- Demon
- Posts: 6550
- Joined: Sat Dec 28, 2002 5:39 pm
-
- No-Life Loser
- Posts: 11964
- Joined: Tue Mar 12, 2002 7:28 am
- Contact:
Page 8 of the DnD3E PHB states "You apply your character's Strength modifier to: Damage rolls when using a melee weapon or a thrown weapon. (Exception: Off-hand attacks receive only half the Strength modifier, while two-handed attacks receive one and a half times the Strength modifier. A Strength penalty, but not a bonus, applies to attacks made with a bow or a sling.)"
-
- Demon
- Posts: 6550
- Joined: Sat Dec 28, 2002 5:39 pm
- Salvation122
- Grand Marshall of the Imperium
- Posts: 3776
- Joined: Wed Mar 20, 2002 7:20 pm
- Location: Memphis, TN
Okay. So, the damage a sling does is based on the momentum the bullet carries, right? Just because a person is /stronger/ doesn't mean they'll be able to whip the sling around /faster./ So since the damage isn't based on the character's inherent strength, but the momentum of the bullet, it's sorta silly to add a strength bonus to it.
-
- Demon
- Posts: 6550
- Joined: Sat Dec 28, 2002 5:39 pm
- Bethyaga
- Knight of the Crimson Assfro
- Posts: 2777
- Joined: Mon Mar 11, 2002 10:39 pm
- Location: Nebraska, USA
- Contact:
Really? You don't like AnHi? AnHi kicks total ass as a nick. Shit, I'm stuck with Bethy... I'd kill to have a bad-ass name like AnHi for just a couple days.
Ancient is just too long, and I don't like initials, cuz they're not personal enough (which is why DV8 and VDL became Deev and Veed respectively).
So you don't like AnHi. I'll try to remember that in the future.
How about Annie?
Ancient is just too long, and I don't like initials, cuz they're not personal enough (which is why DV8 and VDL became Deev and Veed respectively).
So you don't like AnHi. I'll try to remember that in the future.
How about Annie?
_Whoever invented that brush that goes next to the toilet is an idiot, cuz that thing hurts.
- FlameBlade
- SMITE!™ Master
- Posts: 8644
- Joined: Fri Mar 15, 2002 3:54 am
- Contact:
-
- No-Life Loser
- Posts: 11964
- Joined: Tue Mar 12, 2002 7:28 am
- Contact:
-
- No-Life Loser
- Posts: 11964
- Joined: Tue Mar 12, 2002 7:28 am
- Contact:
-
- Demon
- Posts: 6550
- Joined: Sat Dec 28, 2002 5:39 pm
-
- No-Life Loser
- Posts: 11964
- Joined: Tue Mar 12, 2002 7:28 am
- Contact:
-
- Demon
- Posts: 6550
- Joined: Sat Dec 28, 2002 5:39 pm
The thing that gets me about slings is that they're considered a simple weapon that every character can use with proficiency. I just don't know about that. I was far better with a bow the first time I picked one up than I was with a sling after an entire day of practice. They should, realistically, be considered an exotic weapon proficiency; they are harder to use (accurately) than most people think, they are pretty damn unique in function, and they wouldn't find wide use in a medieval setting (at least not nearly as much as simpler throwing weapons or bows).
_SURPRISE! I don't like you!
- paladin2019
- Bulldrek Pimp
- Posts: 824
- Joined: Fri Mar 29, 2002 10:24 am
- Location: Undisclosed locations in Southwest Asia
- Jestyr
- Footman of the Imperium
- Posts: 3036
- Joined: Mon Mar 18, 2002 8:10 am
- Location: BNE/.au
- Contact:
They may be listed as simple because they're simple to /make/, not to use. As I recall, the simple/martial/exotic divisions were based on the complexity of the weapon, and the technology required to construct it, not how easy it is to use.
I could be on crack, though, and I have no books handy to check in, so...
I could be on crack, though, and I have no books handy to check in, so...
__
Jeff Hauze: Wow. I think Jestyr just fucking kicked my ass.
Jeff Hauze: Wow. I think Jestyr just fucking kicked my ass.
Wow. Oozing sarcasm much, are we? I'm not even certain if those two comments (Paladin & Eli) are supposed to support any kind of counter-point whatsoever.
My point (in case it has been missed by anyone) is that, while slings are extremely simple in design (and that is simply because they are a very ancient weapon), they require far more training to use with accuracy with than, say, a bow or a thrown spear. For more reasons on why I think slings are 'broken' in D&D, as well as relevant information as to why, I direct you to this page.
Well, that would be an "Ancient Roman Empire" setting, wouldn't it? (and, no, that's not all you'd need)paladin2019, in all its misspelled glory wrote:But, butt, but, what about Davidf? and Rome's slinger auxiliarys legions thingies? I mean, that's all you needfor a simple wepoan, rite?
My point (in case it has been missed by anyone) is that, while slings are extremely simple in design (and that is simply because they are a very ancient weapon), they require far more training to use with accuracy with than, say, a bow or a thrown spear. For more reasons on why I think slings are 'broken' in D&D, as well as relevant information as to why, I direct you to this page.
_SURPRISE! I don't like you!
...then again, the crossbow is listed as a 'simple weapon'.Jestyr wrote:They may be listed as simple because they're simple to /make/, not to use. As I recall, the simple/martial/exotic divisions were based on the complexity of the weapon, and the technology required to construct it, not how easy it is to use.
I could be on crack, though, and I have no books handy to check in, so...
_SURPRISE! I don't like you!
- paladin2019
- Bulldrek Pimp
- Posts: 824
- Joined: Fri Mar 29, 2002 10:24 am
- Location: Undisclosed locations in Southwest Asia
-
- No-Life Loser
- Posts: 11964
- Joined: Tue Mar 12, 2002 7:28 am
- Contact:
I'm going to stick with game balance. It does crap damage, has poor range and does not give you a strength bonus. The only good thing about it is that you can eventually zip multiple sling stones off in a round. Since its crappy in most applications, it's a simple weapon.
Most exotic weapons give you some nifty bonus and deserve to be harder to use. The only PHB exotics I can think of that aren't cool are the Monk weapons.
I honestly don't give a crap about real history when it comes to my D&D experience, all I really care about is game balance and internal consistency. If the Book sayeth "Slyngs be symple weapoyns, fore they sucketh muchly", I'm good with that.
Most exotic weapons give you some nifty bonus and deserve to be harder to use. The only PHB exotics I can think of that aren't cool are the Monk weapons.
I honestly don't give a crap about real history when it comes to my D&D experience, all I really care about is game balance and internal consistency. If the Book sayeth "Slyngs be symple weapoyns, fore they sucketh muchly", I'm good with that.
<a href="http://heftywrenches.wordpress.com">Agent Zero Speaks!</a>
I think it may be more a how simple to use, not how simple to use effectively. Most people could figure out how to use a sling or a crossbow if you just hand it to them, but bows and swords would need at least a small amount of explaination, things like exotic weapons would require a bit more (you're average person isn't going to have the slightest idea how to use nunchaku).
_
"Are you alright?"
"I'm a little fucked up in general so its hard to tell."
"Are you alright?"
"I'm a little fucked up in general so its hard to tell."
- Matt McS
- Wuffle Initiate
- Posts: 1030
- Joined: Mon Feb 03, 2003 4:10 pm
- Location: Riverside, New Jersey
wildfire has it right. Crossbows, while intricate compared to a sling or club, is a simple point and shoot weapon, hence why it's a "Simple."
Ease of use determines what class it's determined. It can suck ass damage-wise and still be "Exotic." Monk Weapons being the great example. Other than Magic-Enhanced versions, I don't see the reason to even use Monk weapons after 5th level.
Ease of use determines what class it's determined. It can suck ass damage-wise and still be "Exotic." Monk Weapons being the great example. Other than Magic-Enhanced versions, I don't see the reason to even use Monk weapons after 5th level.
"If masturbating was supposed to be cute, pink bunnies would do it in meadows and they'd ejaculate rainbows and flower petals." - Aubrey
- paladin2019
- Bulldrek Pimp
- Posts: 824
- Joined: Fri Mar 29, 2002 10:24 am
- Location: Undisclosed locations in Southwest Asia
-
- No-Life Loser
- Posts: 11964
- Joined: Tue Mar 12, 2002 7:28 am
- Contact:
Cazmonster wrote:Most exotic weapons give you some nifty bonus and deserve to be harder to use. The only PHB exotics I can think of that aren't cool are the Monk weapons.
Check the PHB again, the only ones that don't have big damage dice, or nifty things like reach, or wicked cool critical ratings, are the suck ass Monk weapons. And even Monks are going to use them for hitting creatures that do contact damage, or when they have yet to develop Ki striking abilities.Matt McS wrote: Ease of use determines what class it's determined. It can suck ass damage-wise and still be "Exotic." Monk Weapons being the great example. Other than Magic-Enhanced versions, I don't see the reason to even use Monk weapons after 5th level.
The writers made it difficult for most folks, aside from fighter types, to do massive damage in melee combat. Thus they created the Exotic Weapons.
<a href="http://heftywrenches.wordpress.com">Agent Zero Speaks!</a>
- Anguirel
- Freeman of the Crimson Assfro
- Posts: 2278
- Joined: Sat Oct 05, 2002 12:04 pm
- Location: City of Angels
Slings are easy to make, fairly quick to learn (a few days of practice) and certainly easy to use badly. They are also frequently mistaken for slingshots, which are about as simple of a weapon as you'll find...
After reading above linked article on slings... You might consider allowing an Exotic Weapon Proficiency for good-slinging with increased range increment and damage, along with penalties on the attack roll for using poor stones. All that said, though, I don't think it should get the strength bonus. Muscle, after a certain point, is used for tuning the distance and aim not increasing the power. Personally, if I were to learn any sling, it's be a staff-sling, though. Nothing like some lever-action to translate strength to speed...
After reading above linked article on slings... You might consider allowing an Exotic Weapon Proficiency for good-slinging with increased range increment and damage, along with penalties on the attack roll for using poor stones. All that said, though, I don't think it should get the strength bonus. Muscle, after a certain point, is used for tuning the distance and aim not increasing the power. Personally, if I were to learn any sling, it's be a staff-sling, though. Nothing like some lever-action to translate strength to speed...
complete. dirty. whore.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
-
- Wuffle Grand Master
- Posts: 1848
- Joined: Fri Apr 12, 2002 3:16 am
And after they get ki strike, they can walk home content that their +3 Defending Shocking Burst *knuckles* will certainly be of use.Cazmonster wrote:Cazmonster wrote:Most exotic weapons give you some nifty bonus and deserve to be harder to use. The only PHB exotics I can think of that aren't cool are the Monk weapons.Check the PHB again, the only ones that don't have big damage dice, or nifty things like reach, or wicked cool critical ratings, are the suck ass Monk weapons. And even Monks are going to use them for hitting creatures that do contact damage, or when they have yet to develop Ki striking abilities.Matt McS wrote: Ease of use determines what class it's determined. It can suck ass damage-wise and still be "Exotic." Monk Weapons being the great example. Other than Magic-Enhanced versions, I don't see the reason to even use Monk weapons after 5th level.
Oh wait. Forgot that part.
They don't have those
Sorry, but I thought some sarcasm would be an amusing way to state my point. No offense intended!
Seriously though, aside from bugging druids for magic fang spells, the old knuckles can't carry much firepower (magicwise) by the standard payload of equipment. However, using the magic item tables at the back of the DMG to make up some kick-ass gloves at comparable magic weapon prices would even things out a little bit.
However, black pudding will still have to be nunchukkued to death. Which is fine by me
Addendum: Oh yeah, monk weapons let you do damage of a type other than bludgeoning. Whee.
*PAID ADVERTISEMENT FORLobbyists for Aggrandizing Monk Equipment*
-
- Wuffle Grand Master
- Posts: 1848
- Joined: Fri Apr 12, 2002 3:16 am
-
- No-Life Loser
- Posts: 11964
- Joined: Tue Mar 12, 2002 7:28 am
- Contact: