Castle Falkenstein
- FlakJacket
- Orbital Cow Private
- Posts: 4064
- Joined: Mon Mar 18, 2002 2:05 pm
- Location: Birminghman, UK
Castle Falkenstein
Yes, it's yet another of these threads where I ask about old/odd RPG's. In this case, it's even out of print from what I've seen. Seriously though, anyone have any experience with, or had a look, at it? Some of the concepts and the setting look fairly interesting.
The 86 Rules of Boozing
75. Beer makes you mellow, champagne makes you silly, wine makes you dramatic, tequila makes you felonious.
75. Beer makes you mellow, champagne makes you silly, wine makes you dramatic, tequila makes you felonious.
- The Traveler
- Wuffle Trainer
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Falkenstein, like many great RPGs, has been resurrected as a GURPS supplement. The nice thing about when GURPS does this--as opposed to when WotC resurrected Gamma World as an Alternity setting--is Steve Jackson Games knows how to do this the right way. Another benefit of this treatment is the wonderful boost GURPS Castle Falkenstein gets from the well-done Steampunk and Steamtech books for GURPS. That and, y'know, supplements continuing to be published for this version.
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- No-Life Loser
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Falkenstein is worth a play or two, and can be great fun, with a better mechanic. R Talsorian is not always great at their core.
Their concepts of the faerie worlds are great, and the Elves and Dwarves are great fun to have as companions to the rest of the party. Really, find it and pick it up it is worth your time.
Their concepts of the faerie worlds are great, and the Elves and Dwarves are great fun to have as companions to the rest of the party. Really, find it and pick it up it is worth your time.
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