[OOC][DnD] Ancient's Game
- Elldren
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I'll start writing up Rasiel's bio and c after I'm done with the calculus.
To try and sum up the concepts so far:
Reika: Luadril, Half-Celestial Drow Paladin of Lathander
Paul: Torin Proud, Halfling Rogue
Kai: Koriel Zauth, Half-Drow/Half Avariel Cleric of Lathander
JohnnyRico: Selreth Drevarian, Changeling Rogue
Scamp: Human(Half-Orc?) Mercenary (Ranger?Fighter?) Light-Cav archer type
Elldren: Rasiel, Half-Avariel Planar Ranger of Shaundakul (Cleric coming soon!)
32: ?
edit: Thanks Kai, got her name in
edit: edited to reflect recent changes
edit: and again (thanks Cash)
edit: and again (thanks JR)
edit: and again (Bye Cash)
To try and sum up the concepts so far:
Reika: Luadril, Half-Celestial Drow Paladin of Lathander
Paul: Torin Proud, Halfling Rogue
Kai: Koriel Zauth, Half-Drow/Half Avariel Cleric of Lathander
JohnnyRico: Selreth Drevarian, Changeling Rogue
Scamp: Human(Half-Orc?) Mercenary (Ranger?Fighter?) Light-Cav archer type
Elldren: Rasiel, Half-Avariel Planar Ranger of Shaundakul (Cleric coming soon!)
32: ?
edit: Thanks Kai, got her name in
edit: edited to reflect recent changes
edit: and again (thanks Cash)
edit: and again (thanks JR)
edit: and again (Bye Cash)
Last edited by Elldren on Fri Sep 10, 2004 1:00 pm, edited 5 times in total.
Eagles may soar, but Weasels don't get sucked into jet engines
<font size=-2 color=#5c7898><i>For, to seek for a true defence in an untrue weapon, is to angle on the earth for fish, and to hunt in the sea for hares.[/i] -- Robert Silver, <i>Paradoxes of Defence</i>, 1599</font>
<font size=-2 color=#5c7898><i>For, to seek for a true defence in an untrue weapon, is to angle on the earth for fish, and to hunt in the sea for hares.[/i] -- Robert Silver, <i>Paradoxes of Defence</i>, 1599</font>
Correct as I know it. And her name is Koriel Zauth in case you care.
AH, I'll get stuff to you soon, for brief backstory purposes, Koriel was raised on the surface and knew nothing about the drow, when she asked for guidance, Lanthander sent her to Luadril so she pretty much acts in differance to her.
AH, I'll get stuff to you soon, for brief backstory purposes, Koriel was raised on the surface and knew nothing about the drow, when she asked for guidance, Lanthander sent her to Luadril so she pretty much acts in differance to her.
10:41 Kai: Ohayou minna
10:42 Adam: ENGLISH MOTHERFUCKER!
10:44 Kai: Fuck off, how's that? ;P
10:45 Adam: Much better.
- Elldren
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Scamp: Unfortunately, both of the ranger variants in UA (Planar Ranger, Urban Ranger) are spellcasters. I'm not finding anything on non-spellcasting rangers here... Though incidentally planar ranger sounds right up my alley
Eagles may soar, but Weasels don't get sucked into jet engines
<font size=-2 color=#5c7898><i>For, to seek for a true defence in an untrue weapon, is to angle on the earth for fish, and to hunt in the sea for hares.[/i] -- Robert Silver, <i>Paradoxes of Defence</i>, 1599</font>
<font size=-2 color=#5c7898><i>For, to seek for a true defence in an untrue weapon, is to angle on the earth for fish, and to hunt in the sea for hares.[/i] -- Robert Silver, <i>Paradoxes of Defence</i>, 1599</font>
- Serious Paul
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Ok, does anyone have those specifics?
In any case, the more I refresh myself with the rules, the more it seems that straight up ranger isn't that much of a problem. If we get this to level 4, I can make the horse an animal companion, and then do shit like cast traceless walk on it and other fun things, so it might not be so bad.
In any case, the more I refresh myself with the rules, the more it seems that straight up ranger isn't that much of a problem. If we get this to level 4, I can make the horse an animal companion, and then do shit like cast traceless walk on it and other fun things, so it might not be so bad.
- Reika
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Variant Ranger from Complete Warrior:
The variant ranger gains all the nromal class features of the ranger, with the following changes and additions.
Spells: The ranger does not gain the ability to cast divine spells.
Fast Movement (Ex): At 6th level, the ranger's base land speed increases by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.
Natur'es Blessing (Su): At 11th level and higher, the ranger can use a standard action to add a +4 bonus to his Constitution, Dexterity, or Wisdom score. This ability may be used once per day, and its effect lasts for 1 minute per class level.
Healing Touch(Sp): Once per day, a ranger of 13th level or higher can use either neutralize poisoin or remove disease, as a caster whose level is equal to one half the ranger's class level.
Freedom of movement(Sp): A ranger of 16th level of higher can use freedom of movement on himself once per day, as a caster whose level is equal to one-half the ranger's class level.
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Ancient, can I use the Variant Paladin from Complete Warrior for Luadril? The half-celestial template pretty much covers what spellcasting she'd get as a paladin and I tend to forget about the spellcasting paladins get anyway.
The variant ranger gains all the nromal class features of the ranger, with the following changes and additions.
Spells: The ranger does not gain the ability to cast divine spells.
Fast Movement (Ex): At 6th level, the ranger's base land speed increases by 10 feet. This benefit applies only when he is wearing no armor, light armor, or medium armor and not carrying a heavy load.
Natur'es Blessing (Su): At 11th level and higher, the ranger can use a standard action to add a +4 bonus to his Constitution, Dexterity, or Wisdom score. This ability may be used once per day, and its effect lasts for 1 minute per class level.
Healing Touch(Sp): Once per day, a ranger of 13th level or higher can use either neutralize poisoin or remove disease, as a caster whose level is equal to one half the ranger's class level.
Freedom of movement(Sp): A ranger of 16th level of higher can use freedom of movement on himself once per day, as a caster whose level is equal to one-half the ranger's class level.
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Ancient, can I use the Variant Paladin from Complete Warrior for Luadril? The half-celestial template pretty much covers what spellcasting she'd get as a paladin and I tend to forget about the spellcasting paladins get anyway.
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- Serious Paul
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I don'tcarehow y'all send it (though .doc,.html,.pdf,and .rtf are preferred;and no Excel sheets please.), but please send it to m my Yahoo account or PM it to me.
[/edit] Also, tonight I will decide WHERE, exactly, your merry little band will gather together on Faerun; as well as some basic information on it and the environs. So that people can better explain how they got there (unless they want me to do it.)
[/edit] Also, tonight I will decide WHERE, exactly, your merry little band will gather together on Faerun; as well as some basic information on it and the environs. So that people can better explain how they got there (unless they want me to do it.)
- Serious Paul
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- JohnnyRico
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Ok, minor update. Definately going with the Changeling, as it matches my character's concept essentially to the letter. Going to finish the bio up after we find out where we're ending up.
"I have a conundrum for you. A riddle if you will. What's the difference between you, and malard with a cold? I don't remember how it ends, but your mothers a whore." -"Sean Connery" Celebrity Jeopardy- SNL
- Serious Paul
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- Reika
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Oh dear, well the offer still holds true. Having been playing 3e since it first came out (not to mentiong GMing) I like to think I have a solid grasp of the game.3278 wrote:We can't decipher 3e, either. That's the problem.
ANd if I'm not there, there's other folks in irc who know their shit, I'm sure you can pester them as well.
- Serious Paul
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- Elldren
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Somewhat complex question. Under 3e rules class levels ARE character levels, and as we are all starting from level 1, you may only start with one class level.3278 wrote:Can we start out multiclassed?
Put mathematically:
For a given character
Sum of all Class Levels=Character Level
Therefore If
Character level=1
Then
Sum of all Class Levels=1
Now, there are ways around this, including the rules for gestalt classes in Unearthed Arcana (which are closer to 2e multiclass characters in power level; i.e. very powerful) and variant rules for fractional levels <1 in other classes (apprentice levels). I'm not entirely familiar with these rules, so there aren't any I can recommend off the bat. You might want to consider looking at some of the additional base classes in Complete Warrior or Complete Divine and seeing if they might better fit the concept, though if you're going for an old-school Mage/Thief type those won't help you.
Eagles may soar, but Weasels don't get sucked into jet engines
<font size=-2 color=#5c7898><i>For, to seek for a true defence in an untrue weapon, is to angle on the earth for fish, and to hunt in the sea for hares.[/i] -- Robert Silver, <i>Paradoxes of Defence</i>, 1599</font>
<font size=-2 color=#5c7898><i>For, to seek for a true defence in an untrue weapon, is to angle on the earth for fish, and to hunt in the sea for hares.[/i] -- Robert Silver, <i>Paradoxes of Defence</i>, 1599</font>
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- Reika
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Here's the details for 1st level multiclass characters.
Variant: 1st level multiclass characters
At the DM's option, a character may be multiclass at 1st level. Such a character may only have two classes, and one of them must be favored by his race. Half-elves and humans favor no particular class and so can combine any two classes at 1st level.
Since a PC's character level is equal to the sum of all his class levels, a 1st level multiclass character cannot have yet achieved 1st level in either of his classes. Instead, he is considered to be apprentice level in each class. An apprentice gets some but not all of the class benefits usually gained at 1st level. Once the character reaches 2nd level, each class becomes 1st level, and all benefits denied at apprentice level are gone.
At 1st character level
Find the two classes that the character starts with on the table below. The character gets all benefits from both classes combined except when noted below.
In addition to the standard and special abilities shown here, the character gets all weapon and armor skills from both classes (Overlapping weapon and armor skills are not cumulative.)
For hit points, choose one of the two classes to be primary and take standard 1st level hit points for that class. The other class is the secondary class, and the character uses that class's Hit Die for hit points upon gaining 2nd level (see below).
The character has skill points as if he were a 1st level member of his primary class. Skills purchased from the skill list are purchased as a member of the primary class. Maximum rank is calculated as if the character were 1st level: 4 for a class skill (for primary class) and 2 for a cross-class skill (for the primary class).
The 1st level multiclass character has starting gear as his primary class.
*Apprentice level spellcasters know as many spells as their 1st level counterparts. They just can't cast as many per day. Apprentice level spellcasters can cast more spells per day when they achieve 1st level, but they do not gain knowledge of more spells. Bonus spells do apply at apprentice level.
**This ability is level based. Treat the apprentice level character as level zero
***A specialist gains an additional spell from her specialty school as normal.
****The only 1st level spell and apprentice cleric gets is his domain spell which he selects each day from one of his two domains.
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All I have to say is you guys owe me big time for that much typing.
Variant: 1st level multiclass characters
At the DM's option, a character may be multiclass at 1st level. Such a character may only have two classes, and one of them must be favored by his race. Half-elves and humans favor no particular class and so can combine any two classes at 1st level.
Since a PC's character level is equal to the sum of all his class levels, a 1st level multiclass character cannot have yet achieved 1st level in either of his classes. Instead, he is considered to be apprentice level in each class. An apprentice gets some but not all of the class benefits usually gained at 1st level. Once the character reaches 2nd level, each class becomes 1st level, and all benefits denied at apprentice level are gone.
At 1st character level
Find the two classes that the character starts with on the table below. The character gets all benefits from both classes combined except when noted below.
In addition to the standard and special abilities shown here, the character gets all weapon and armor skills from both classes (Overlapping weapon and armor skills are not cumulative.)
For hit points, choose one of the two classes to be primary and take standard 1st level hit points for that class. The other class is the secondary class, and the character uses that class's Hit Die for hit points upon gaining 2nd level (see below).
The character has skill points as if he were a 1st level member of his primary class. Skills purchased from the skill list are purchased as a member of the primary class. Maximum rank is calculated as if the character were 1st level: 4 for a class skill (for primary class) and 2 for a cross-class skill (for the primary class).
The 1st level multiclass character has starting gear as his primary class.
Code: Select all
Table: Apprentice Level Characters
Class BAB Fort Ref Will Special Spells*
0 1
Fighter +0 +1 +0 +0 One bonus feat
Barbarian +0 +1 +0 +0 Rage, fast movement
Paladin +0 +1 +0 +0 Detect evil, Aura of good**
Ranger +0 +1 +0 +0 One favored enemy
Wizard +0 +0 +0 +1 2 0***
Sorcerer +0 +0 +0 +1 4 2
Cleric +0 +1 +0 +1 Turn Undead** 2 1****
Druid +0 +1 +0 +1 2 1
Rogue +0 +0 +1 +0
Bard +0 +0 +1 +0 1
Monk +0 +1 +0 +1 Unarmed combat, Wis bonus to AC
**This ability is level based. Treat the apprentice level character as level zero
***A specialist gains an additional spell from her specialty school as normal.
****The only 1st level spell and apprentice cleric gets is his domain spell which he selects each day from one of his two domains.
---------
All I have to say is you guys owe me big time for that much typing.
- Elldren
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Iie, douitashimashiteKai wrote:Doumo arigato gozaimasu Reika-sempai!
speaking for Reika, because I'm sure she welcomes your thanks. Right? Right?
Eagles may soar, but Weasels don't get sucked into jet engines
<font size=-2 color=#5c7898><i>For, to seek for a true defence in an untrue weapon, is to angle on the earth for fish, and to hunt in the sea for hares.[/i] -- Robert Silver, <i>Paradoxes of Defence</i>, 1599</font>
<font size=-2 color=#5c7898><i>For, to seek for a true defence in an untrue weapon, is to angle on the earth for fish, and to hunt in the sea for hares.[/i] -- Robert Silver, <i>Paradoxes of Defence</i>, 1599</font>
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Okay, we're currently waiting on everyone to please finish their characters and send 'em in. Any specific questions y'all have? Need more info on anything?
By-the-by, if y'all don't decide how you end up together, I'll do it for you. So, that's something for y'all to post about.
While I'm on it, something to chew on:
If you all agree, I'd prefer to run a more streamlined IC posting method for combat. That is, in OOC you roll initiative, describe your action(s) for the round [I attack the mage in the purple robe with my Unarmed Strike!], roll for success, I resolve damage; and /then/ I make an IC post describing your attack and the outcome. This means that I can go into more detail on the effect and technique of the character...it'll read more like a story. Rather than someone posting "<My Fighter> uses her Whirlwind Attack on the Goblins." the post would be more like "<Fighter's Name> lashed out with her broadsword, indiscriminately slashing open the goblins arms and faces as they raised their crude swords and clubs in an effort to ward off her furious blows."
Just, y'know, if y'all like. We can do this any way y'all are comfortable with.
By-the-by, if y'all don't decide how you end up together, I'll do it for you. So, that's something for y'all to post about.
While I'm on it, something to chew on:
If you all agree, I'd prefer to run a more streamlined IC posting method for combat. That is, in OOC you roll initiative, describe your action(s) for the round [I attack the mage in the purple robe with my Unarmed Strike!], roll for success, I resolve damage; and /then/ I make an IC post describing your attack and the outcome. This means that I can go into more detail on the effect and technique of the character...it'll read more like a story. Rather than someone posting "<My Fighter> uses her Whirlwind Attack on the Goblins." the post would be more like "<Fighter's Name> lashed out with her broadsword, indiscriminately slashing open the goblins arms and faces as they raised their crude swords and clubs in an effort to ward off her furious blows."
Just, y'know, if y'all like. We can do this any way y'all are comfortable with.
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- Elldren
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Well, I think it's a good idea for combat.
Eagles may soar, but Weasels don't get sucked into jet engines
<font size=-2 color=#5c7898><i>For, to seek for a true defence in an untrue weapon, is to angle on the earth for fish, and to hunt in the sea for hares.[/i] -- Robert Silver, <i>Paradoxes of Defence</i>, 1599</font>
<font size=-2 color=#5c7898><i>For, to seek for a true defence in an untrue weapon, is to angle on the earth for fish, and to hunt in the sea for hares.[/i] -- Robert Silver, <i>Paradoxes of Defence</i>, 1599</font>
- Serious Paul
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Okay per my conversation with Ancient History we will be starting in late summer/early fall of the current year of the Realsms. (Something like 1369 or 1370 I forget which...)
Given how much of a roll winter plays in this setting he has agreed to give regular weather updates as we may need them (And they are available of course...)
Scamp: I downloaded my books through Shareaza-I don't know where 3278 got his, but I'll ask. He burned on CD for me-maybe we can get him to email them to you pr something given your connection speeds, I think thats possible.
Given how much of a roll winter plays in this setting he has agreed to give regular weather updates as we may need them (And they are available of course...)
Scamp: I downloaded my books through Shareaza-I don't know where 3278 got his, but I'll ask. He burned on CD for me-maybe we can get him to email them to you pr something given your connection speeds, I think thats possible.
FTP would work as well. Thanks!
As far as the combat goes, I know I really quite enjoy writing combat - it gives me a chance to flesh out the character's combat style, reactions to things, etc. But, I can understand how it could be easier for Ancient to take care of that himself; he can better control how the combat flows that way. If DM combat is what people want, I'm cool with that, but if possible, I'd like to be able to write some of it. Maybe AH gives the combat results (like, you killed 2 of 'em, and took 3 hp yourself) or something, and those of us who want can write up something and send it to him. That can then be GM edited as necessary and put up. That way, people who want to write can do so, those that don't care have less to worry about, and AH can still keep a handle on things.
As far as the combat goes, I know I really quite enjoy writing combat - it gives me a chance to flesh out the character's combat style, reactions to things, etc. But, I can understand how it could be easier for Ancient to take care of that himself; he can better control how the combat flows that way. If DM combat is what people want, I'm cool with that, but if possible, I'd like to be able to write some of it. Maybe AH gives the combat results (like, you killed 2 of 'em, and took 3 hp yourself) or something, and those of us who want can write up something and send it to him. That can then be GM edited as necessary and put up. That way, people who want to write can do so, those that don't care have less to worry about, and AH can still keep a handle on things.
- Serious Paul
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- Serious Paul
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