[OOC]Streets of Rage: Baptism of Fire
- Bishop
- Grand Marshall of the Imperium
- Posts: 3661
- Joined: Mon Mar 18, 2002 7:54 pm
- Location: Sheridan, Michigan.
Init: 5 +1d6 [4]=9
I'm ok with the pacing, too. Sorry I've only put one post up so far. Another one will be following this, explaining what Tiger's doing. He is going to go arm up, pretty much. Lemme know, Paul, if I do too much, and I'll edit.
I'm ok with the pacing, too. Sorry I've only put one post up so far. Another one will be following this, explaining what Tiger's doing. He is going to go arm up, pretty much. Lemme know, Paul, if I do too much, and I'll edit.
Pax Romana, Motherfucker.
Breaker of unbreakable things.
Breaker of unbreakable things.
- Serious Paul
- Devil
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Maybe I can help.crone wrote:I know I am being slow, but I'm finding this pretty confusing (and I've been busy the last couple of days). Some people are a good 5 minutes ahead of other people, and I'm not at all sure when Octane is.
Just after you leave to head back down stairs with The Billyster, which is just after the spirit is summoned, Octane gives his speech. Your last post was just prior to my post with Ares firing.
Ares firing is the begining of our first combat turn. What I need from you is a post detailing your return to the roof. At about that time you run out of turn-sorry. I can handle your return to the roof if you'd like.
She does now.Question: Does Nash have a radio? Amber has one, plus a spare she will give Nash if she doesn't.
After Crone either tells me to post for her, or posts, the order of posts should read as follows:
Anguirel then Cain. Then Tiger followed by Chopper. Then UG, followed Sticks. At that point it is 3278 and then the gang.
Teja I don't have an Initiative pass for you yet because no initiative, unless I totally missed it. Let me know if thats the case!
Buzzed/Chopper: I'm a bit confused. You have three seperate Initiatives posted. Are you rolling for the next three turns or is there something I missed?
Just so you know, I'll assume it was a simple misunderstanding, you roll initiative once. (I took your first roll) then take that number and subtract ten from it. If you have any questions, or anyone does, let me know.
To answer Anguirel's question: I think thats reasonable to expect so yes you could set up for a shot.
Initiative: 5 + 2d6 (2+5) = 12[/quote]
- Chopper
- Tasty Human
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- Joined: Wed Jun 02, 2004 10:11 pm
- Location: Devil's Playground, Hells Kitchen
I just posted my next 3 turns is all. Since my highest possible initiative is 10, that means I get 1 initiative pass per roll.
I just thought it might help clearify what I am planning on doing with my character. But if you don't like me declaring my next 3 turns in advance, I'll declare and roll for just one at a time instead.
I just thought it might help clearify what I am planning on doing with my character. But if you don't like me declaring my next 3 turns in advance, I'll declare and roll for just one at a time instead.
Two things, Paul.
You covered my first action quite well. I don't believe I need to post again anytime soon, as everyone else will need to act first.
However, second, my shades are simply low-light and thermo vision. They're not smartshades. Even if they were, it would only function on one gun, not both (according to SR3, you can't use smartlink with two weapons.)
I don't know if this changes the resolution of the shooting or not, I just thought I'd let you know...
You covered my first action quite well. I don't believe I need to post again anytime soon, as everyone else will need to act first.
However, second, my shades are simply low-light and thermo vision. They're not smartshades. Even if they were, it would only function on one gun, not both (according to SR3, you can't use smartlink with two weapons.)
I don't know if this changes the resolution of the shooting or not, I just thought I'd let you know...
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What are you looking at?
What are you looking at?
- Anguirel
- Freeman of the Crimson Assfro
- Posts: 2278
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- Location: City of Angels
I did both actions for this round, since they're combined, more or less. Actually, I may have done more, I don't exactly remember the drone-switching rules, but it should work out ok... His next action is actually going to be to order Haze down, and then force a reboot of his RCD to get Lightning online. Since that'll take a while, after that he'll jack out and get into place to take a few shots -- he did find good targets, right?
complete. dirty. whore.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
I'm going to err on the side of the players every time. So lets assume you had time to give one order.Cain wrote:Query: I was waiting for a response from the spirit before giving it orders. Did I manage to give it commands before the combat turn, or do I have to spend my first action giving it said order?
Crone: No problem. Will take care of it, since it plays nicely into my next big post!
- Serious Paul
- Devil
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- Joined: Mon Mar 18, 2002 12:38 pm
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
My houserule on multiple smartlinks: One processor = one gun. Smartgoggles only have one processor, so they can only handle one gun. That's just my personal games, however.
Paul: Hock's going for a stunball, covering Octane and trying to cover as many people in the radius that I can. I'm dumping all 5 sorcery dice, plus all 4 spell pool dice into it (I lose one for it being a Combat spell) and throwing it at 4L. Do I roll this, or do you?
Paul: Hock's going for a stunball, covering Octane and trying to cover as many people in the radius that I can. I'm dumping all 5 sorcery dice, plus all 4 spell pool dice into it (I lose one for it being a Combat spell) and throwing it at 4L. Do I roll this, or do you?
Oh okay. I wasn't aware of that.3278 wrote:Yeah, but since that's the most stupid rule we've ever heard, we usually ignore it.Ares wrote:They're not smartshades. Even if they were, it would only function on one gun, not both (according to SR3, you can't use smartlink with two weapons.)
Maybe I'll pick up some smartgoggles or shades or something at some point in time then.
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What are you looking at?
What are you looking at?
- Serious Paul
- Devil
- Posts: 6644
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Tiger
Cain: Will cover results tommorrow. Today I take a fathers day hiatus. Will post at length tommorrow.
Sound fair everyone?
Cain: Will cover results tommorrow. Today I take a fathers day hiatus. Will post at length tommorrow.
Sound fair everyone?
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
Yeah...uhm....uhm...pretends he knew that...Ares wrote:Two things, Paul.
You covered my first action quite well. I don't believe I need to post again anytime soon, as everyone else will need to act first.
However, second, my shades are simply low-light and thermo vision. They're not smartshades. Even if they were, it would only function on one gun, not both (according to SR3, you can't use smartlink with two weapons.)
I don't know if this changes the resolution of the shooting or not, I just thought I'd let you know...
I like Cain's house rule. We'll adopt that.
- Serious Paul
- Devil
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- Chopper
- Tasty Human
- Posts: 109
- Joined: Wed Jun 02, 2004 10:11 pm
- Location: Devil's Playground, Hells Kitchen
It sounds like it's ok to "assume a position" at the beginning of combat. So I would start your first combat action off at whatever point you like. There seems to have been some confusion in the beginning as to who went where, so I don't think Paul will mind if you already went downstairs and grabbed your mace, ect, ect.
For now on, I'll post and then edit if Paul doesn't like what I did. This will make the game go a little faster.
For now on, I'll post and then edit if Paul doesn't like what I did. This will make the game go a little faster.
- Serious Paul
- Devil
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- Joined: Mon Mar 18, 2002 12:38 pm
For the purposes of this initial melee round lets assume you had time. Since there was some confusion. SOund good?TheScamp wrote:I just need to know how much or how little of what I planned for UG will be possible either as my combat action, or (more importantly) from the time we finished moving the furniture to the point when initiative was rolled.
Scamp: Why yes they are... Seriously though, yeah thats the door Octane is at. So shortly we'll get see you smash some shit with your neat ass mace. (I don't know why but I love that thing. I keep getting this picture of the red Expired tag going off each time.)
32: They're organizing a bit slower on your side, as the ghouls broke off to fight Cain's spirit, and they're still getting hit pretty hard with its accident and confusion powers.
[Edit]How I see UG
32: They're organizing a bit slower on your side, as the ghouls broke off to fight Cain's spirit, and they're still getting hit pretty hard with its accident and confusion powers.
[Edit]How I see UG
Kick Rocks
Ground Floor map.
To repeat:
Squares are 3 Meters sqaure.
Questions?
To repeat:
- Red dots are bad guys.
- Red dots with green inside them are ghouls.
- Red dots with blue inside them are magically active gangers. (Adepts, mages, etc...)
- Blue dot is Cain's City Spirit
- Green dot is Scamp
- Brown dot is 3278
Squares are 3 Meters sqaure.
Questions?
Kick Rocks
2nd Floor
Basically the third too.
Orange dot represents Ares who is facing south, just above Scamp.
Basically the third too.
Orange dot represents Ares who is facing south, just above Scamp.
Kick Rocks
- Serious Paul
- Devil
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End of Turn 1
Okay expect this post to get edited several times as I post more IC stuff this morning.
First the updated Ground floor map complete with updated battle effects. Notes on the map as follows:
[Edits]
Chopper in your post reflect the following: Them opening the sheet metal covering,and you kicking ass and chewing bubblegum minus the bubblegum portions.
Scamp: You are being attacked by 5 gangers. You killed Octane. Melee time!
Toyman: Hi.
Ladies: How you doin'? Its almost time to turn our spot light on you. (I believe in highlighting every character at leats once a game.)
Okay questions comments?
First the updated Ground floor map complete with updated battle effects. Notes on the map as follows:
- The Spirits area of Effect: This is the relative direct line of sight for the City Spirit Cain summoned. It is currently exercising two its innate powers-Accident and Confusion.
It is vastly successful at both given the relatively low overall average will power and intelligence ratings of your opponents. Everyone in the radius of these powers is affected in some way. Some have died, many more have taken moderate to serious wounds due to injuries inccured from random accidents. A number are wandering aimlessly away on foot and bike. (Not always successfully since they're confused too which means sometimes they drive and walk into things and each other.)
Obviously this spirit levels the playing field quite a bit. Good luck keeping it alive! - Deke's Shotgun Spread: This illustrates the people hit by Deke's shotgun blasts in his post. In game terms one died (the one directly in front of Deke), 2 took serious physical damage, 4 took moderate physical damage, and 3 took light physical damage fromt he shotgun spread. This is primarily due to their general lack of real body armor. Most of these guys have riding leathers, which are designed with impact in mind. Not guns.
- Stunball: Cain's stunball attack. Octane took Moderate damage, 2 others took serious damage, and three others took moderate damage. (All mental)
- Ares SMG Spray: Ares hit three of the same people Cain did, they took another moderate wound, this time physical.. He killed two, and four others took moderate wounds.
- Tiger is the purple circle on this map.
[Edits]
Chopper in your post reflect the following: Them opening the sheet metal covering,and you kicking ass and chewing bubblegum minus the bubblegum portions.
Scamp: You are being attacked by 5 gangers. You killed Octane. Melee time!
Toyman: Hi.
Ladies: How you doin'? Its almost time to turn our spot light on you. (I believe in highlighting every character at leats once a game.)
Okay questions comments?
- Serious Paul
- Devil
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- Joined: Mon Mar 18, 2002 12:38 pm
- Serious Paul
- Devil
- Posts: 6644
- Joined: Mon Mar 18, 2002 12:38 pm
- Anguirel
- Freeman of the Crimson Assfro
- Posts: 2278
- Joined: Sat Oct 05, 2002 12:04 pm
- Location: City of Angels
My next action is pretty much going to be dictated on whether Toyman thinks he can cause one of the bikes out there to explode. If it's highly unlikely, he's going to make a couple quick-and-dirty fire-bombs. If there's a reasonable chance, he'll try to take those shots first. But first he needs to jack out, which I think consumes an entire combat round on its own.
PS. I need a grenade on the roof. Or more specifically, I need one just off the roof over the main entrance where the guys with the battering ram are. Unfortunately, I don't think mine will work too well for this, given their toy natures, straight drops just don't work for them.
PS. I need a grenade on the roof. Or more specifically, I need one just off the roof over the main entrance where the guys with the battering ram are. Unfortunately, I don't think mine will work too well for this, given their toy natures, straight drops just don't work for them.
complete. dirty. whore.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.