IRC: KAMB goodness: Tulip Festival!

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FlameBlade
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IRC: KAMB goodness: Tulip Festival!

Post by FlameBlade »

I'm looking for four to five hungry kobolds that will pariticpate in an IRC game! Yes! HUNGRY KOBOLDS!

Yes! It's time of the year again! King Torg ALL HAIL KING TORG, KING OF ALL KOBOLDS! has decided to have a party again! He wants to have it soon! So naturally, you need babies! Big fat tasty human babies, and lot of 'em! Otherwise, you are going...TO BE SERVED WITH A NICE SIDE DISH!

Muahahahaha!

Mighty kobold explorers have broke through a hole...under the bridge...surrounded by a lot of purple tulips!

(This is your starting point here, and once IRC game takes off...:))

To set up...

Roll 2d6 four times and write down the totals.

B rawn - Is how big, mean, tough and strong your Kobold is. When you want to break something, lift something, hurt something, or otherwise act mas macho you roll against Brawn. Brawn determines how hard your Kobold is to kill, called HITS, and how well they hig, called TOHIT.

E go - Is the intelligence (used here as a relative term), knowledge and self-control (again, relatively speaking) of a Kobold. It determines how well you do at mental feats like casting magick spells, hiding, lighting farm animals on fire, or speaking with humans.

e xtraneous - Is a useless stat, for things like being a cleric of the Big Red God Vor, or constructing a killer deck of mimic bits for the next big tournament! When doing something that has no bearing on killing stuff, getting hurt, or blowing things up, roll against extraneous. extraneous determines your MOVEMENT.

R eflexes - Is how quick, athletic and dextreous your Kobold is. When you want to climb walls, jump, dodge, hit stuff, or run away, you roll against Reflexes. Reflexes determie how good you are at not getting hit, called COMBAT DICE.

And for traits/boggarts...roll 2d6 for each, and I'll figure out something here :) I probably will make up few things.

(boggarts is a bad thing for kobold, and trait is a good thing for kobold, and all kobolds have one of each...unless they're really lucky or unlucky.)

That's all you need to know...*giggle...* *giggles madly*

((Cazmonster: a slot is reserved for you))
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Post by Cazmonster »

WARHOO!!!

Booga does a dance of joy after he serves up a platter of stuffed squig to King Torg.

ALL HAIL KING TORG! KING OF ALL KOBOLDS!!!

Flame you are so cool! I just ordered my own copy of KAMB:3E this weekend and I will be extra good and not look through the Mayor Section until after we play.
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Post by FlameBlade »

:)
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Post by Bishop »

I could probably play. where do I go to read about it? Or do I have to?
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Post by FlameBlade »

Nope. You don't have to read anything, but you can see a sample of KAMB game in bulldrek proper (just remember, this will be IRC game)

OOC: To sack Castle McCall

and...

To Sack Castle McCall
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Post by Cazmonster »

Bishop, it's the kind of game where you can drink beer, steal babies to be roasted, and if you survive, come out a hero.
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Post by FlameBlade »

As I was saying...you only need to know what your kobold needs to know :)

In other words...no real complicated rules. I'm really studying the rules at the moment...grasping the concepts. Also, writing up the adventure.

Basically, as kobolds...you need to go out there and grab babies for...FOOD!

Kobolds are always hungry. Heck, they eat 14 meals a day.
They love beer. Go figure.
They are little, fuzzy creatures that may be...lovable.
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Post by Cazmonster »

Or not so lovable as they set your cows on fire and assault your pastoral folk!

Boogah runs about singing Kobold songs and drinking copious amounts of lucious beer.
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Post by FlameBlade »

As for set up:

see BEeR above.

And roll 2d6 for trait
and roll 2d6 again for boggart.

(if you'd like, I can roll for you guys)

and then...2d6 for weapons.

Roll 2d6 for armor

roll 2d6 for gear.

(roll them up, and I'll assign stuff to you)


General rules for Kobolds:

Kobolds only can carry two things at one time. They have two claws, after all...Any further....A check for KOBOLD HORRIBLE DEATH CHECK!

Kobolds only have few DEATH CHECKS before going out. I won't explain how that works :D (Caz, sprout one word, DC for you :))

Victory Points! Think them as Karma for Shadowrun. You can burn them off to help you. You earn Victory Points for succeeding something, or RANDOM ACTS OF KAMBNESS!

Only way to burn VP's: you must return to Kobold Cave and go to Bazaar.
Burn 2 VP to reroll weapon or armor chart
Burn 2 VP to roll on Gear Chart
Burn 2 VP to get a roll on Magick Spell Chart, or 4 VP to select one (need Lackey skill)
Burn 1 VP at church of VOR with VORLELUJAH! to gain 1 hit. Burn 3 VP to gain 1d6 HITS.

Spend 6 VP to gain new skills (below)!

Spend 10 VP to get a new OUTFIT!
KOBOLD VETRAN!
SHORT ORDER COOK!
CUTPURSE!
EVIL APPRENTICE!
BOOTLICKER!

SKILLS!

Brawn:
BASH
DUELIST
LIFT
SWIMMING
WRASSLE

Ego:
HIDE
LACKEY
TRACK
TRAPS
SPEAK HUMAN

extraneous
BARD
COOK
COWER
TRADE
SPELUNK

reflexes
ATHLETE
FAST
THROW
SNEAK
STEAL
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Post by Anguirel »

Grognak is reporting for duty, King Torg! ALL HAIL KING TORG! KING OF ALL KOBOLDS!
B: 9
E: 5
e: 8
R: 6

Trait: 4
Boggart: 11
Weapon: 7
Armor: 7
Gear: 3

Do weapons count against things carried? How about armor?
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Post by FlameBlade »

Weapon counts against. After alll, you carry them in a clawy-hand, right? But armor doesn't count against, because you're wearing it, right?

Gears definitely counts against because you're always carrying them around, right?

AS for your gears

Weapon: Dagger. It looks damn cool!
Armor: Nekkid! GAAAAAAAASSSSSSSP! NAUGHTY!
Items: BAG OF MARBLES! THEY FUN!

Traits: Animal Chum. You're friends with animals. You treat animals well in the past, and animals likes you...except for...

Boggarts: Angry Cow Magnet...there's something about you that really really really honks cows off, and thus, making them come after you...and stampede you to pieces. Yessire. Stampede you to pieces.
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Post by Cazmonster »

Thood of the Bonkity Clan scrambles into the great hall and yaps, ALL HAIL KING TORG KING OF ALL KOBOLDS!

Brawn: 10
Ego: 5
extraneous: 6
Reflexes: 9

Trait: 12
Boggart: 5
Weapon: 10
Armor: 4
Gear: 10
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Post by FlameBlade »

Thood!

Weapon: Iron Skillet! Excellllllllllllllent....
Armor: Khaki Pants (don't cha I look cool in this?)
Gear: Ring of Human Speaking...gaaaaasp....you can speak human!

Traits: Winning Smile (You can be prevented from being attacked because you're sooooooo cute when you smile. When you're totally uncute, (like setting cows on fire or stealing babies), you're no longer cute, and pisses a lot of people off.

Boggart: Chicken Magnet. There's something about you that chickens do not like you. Perhaps when you were young, you hit the bag of chicken holding one time too many, and infinite chickens came out and you somehow heeled it out of here. Ever since, chickens are out, looking for you...not in exactly good way.
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Post by Bishop »

Ugh-lee, of the Clan of Kickety meaners into the great hall yelling ALL HAIL KING TORG KING OF ALL KOBOLDS!!!


Brawn: 12
Ego: 4
Extraneous: 8
Reflexes: 11

traits: 10
boggart: 6
weapons: 11
armor: 3
gear: 9
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Post by FlameBlade »

UGH-LEE! (ugly, eh?)

Trait: Troll Blood! (If you stop to lick your wounds for a turn, you regenerate TWO HITS!)
Boggart: Hungry! (You're always hungry! Very difficult to resist anything tasty, especially chickens and babies and anything similar!)

Weapon: CHAIN! (You look...really meancing in them!
Armor: Sock! (Warm and fuzzy!)
Gear: Codex of Tabriz the Arcane with 3 pages!

--------------------

NEED ONE MORE PLAYER! (others; go out and look for one to two more player, if possible. First two people who post here will be gauranteed a spot. )

Everyone who reported in, rolled character...let me know what time works best for you. I'm relatively free almost all of the time evenings this week, and all of the time after Sunday. And this is gonna be an IRC game. First, we meet in #bulldrek, then we will go to #KAMB, and have fun there. I'm almost ready to start the game.

Oh by the way...HORRIBLE KOBOLD DEATH will be frequent. Don't worry. You will be given plenty chances to recreate characters. All you have to do is rearrange your BEeR with the rolls that you have (to save time.) I'll assign your guys with weapons, armor, and gear, traits and boggart, then the new kobold is back in game. You will get to retain victory points, but items/skills/outfit will be lost. That way, you guys can keep playing on and on and on until babies are goneeeeeeeeeeeee goneeeeeeeeeee! EATEEEEEEEEEEN!
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Post by Bishop »

BabbEE?? Babbee?? BABBEE!!!!!!!!!!!!!!!!!!!!
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Post by Cazmonster »

Flame - either of the next two weekends will work just fine for me.
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Post by Bishop »

For roughly the next month, with about a days' warning most of the time, I'm completely open.
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Post by FlameBlade »

Great. Now I need one more player who can play :) Will need assistance in finding elusive player. I think the game will be better if we have four kobolds rampaging around.
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Post by Anguirel »

I should be free most of the time, but honestly, after this weekend I have no clue. I'm moving home and after that I have incredibly indefinite plans. I have no idea where I'll be in one week, much less one month. In all likelyhood I'll still have a 'Net connection, but really I can't guarantee that. So... yeah, a few days warning is probably a good idea.
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Post by FlameBlade »

Anyone for this Saturday evening at 9:00 PM?
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Post by Cazmonster »

8:00pm central? If so, keen!
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Post by FlameBlade »

Ok.

9:00 PM EST
8:00 PM CST
7:00 PM MST
6:00 PM PST

Happy?
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Post by Anguirel »

What about Zulu time?

Yeah, sure, I should be able to make that.
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_Patience said: Ang, you are truly a font of varied and useful information.
IRC Fun:
<Reika> What a glorious way to die.
<Jackal> What are you, Klingon?
<Reika> Worse, a paladin.
<Jackal> We're all fucked.
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Post by FlameBlade »

Warning: possible thunderstorm tonight.

FYI, so if I don't come on. Wait around for an hour. Then you guys decide to call the game or not.
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Post by FlameBlade »

It doesn't look like it will be a thunderstorm...game on!
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Post by Cazmonster »

ALL HAIL KING TORG! KING OF ALL KOBOLDS!!
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Post by FlameBlade »

Nex and Cazmonster: Last night was a lot of fun...

Perhaps another round other night?
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Post by Cazmonster »

I'll be game, but I think a couple of weeks in between is necessary.

I've got a plan... and it's a good one.

Cazmonster moves toward the Mayor's hat.
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Post by FlameBlade »

YAY FOR RANDOMOCRACY! *Randomly gives Cazmonster Mayor's hat.*

When you get it going, start new thread, and let me know :)
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