Shadowrun OOC:: In the Dragons Secret Service-Team Blue

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Serious Paul
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Shadowrun OOC:: In the Dragons Secret Service-Team Blue

Post by Serious Paul »

Due to popular demand I am opening this thread, I may be biting off more than I can chew, but this is worth it. This thread is for Team Blue. The second SK team in this run.

Currently slots are held by Reika, Lilith, Johnny Rico and Nexusvoid. ANY one else intrested, I am taking appilications.

Here is the Blurb from the original:::

The concept::

You are one of the elite Saeder Krupp Dragons. A Special Operations team. Liek any team, you have all trained together for a long time. You are Operators, the front line Meat Grinders who do the dirty work. Your loyalty to your Corporation is only superceded by your loyalty to each other.

Each job you get is the one no one else can do. You are the best. Your equipment is the best. Your training is the best, and you have the corpoartions full support. You are the sharp edge of the sword.

You go in first, you leave last.You are life takers;heart breakers and name takers.

Think you have what it takes?

The Game:::

2 POSTS PER WEEK Minimum.
PCs will be generated according to the following:::

Any method as long as it is comparable to 250 points.

No Vampires,Otaku, Physical Mages, Shape Shifters

You are part of an Elite team. You have been recruited as a Team, trained a s ateam. You have passed inumerbale security checks, tests and other ordeals to get where you are. Character generation should reflect this. All PCs are intimately famaliar with each other and have worked togehter nonstop for at least three years. I expect you to work with each other on this.

The Plot::

This much I will say. Its a doozy. Be prepared for it to be very dangerous. Each job you pefrom is the most dangerous assigment SK can find, this is no exception. You are highly skilled operators whose sole purpose is to do the jobs no one else can do. You are beyond the shadows, beyond the pale, and beyond human. You are superhuman, and the jobs you undertake are no different.

Here is a link to team Gold:::

Team Gold
Last edited by Serious Paul on Fri Jul 12, 2002 2:59 am, edited 1 time in total.
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Post by JohnnyRico »

I'm most certainly in. Looking at some sort of sniper, although he'll be more than that.

I'll also take command ONLY IF I HAVE TO. I'd much rather be the pain in the ass that sees the holes in the plan and comes up with the (semi) good ideas.

Also
[align=center]General Suggestions[/align]
1) Chose one branch of an existing military and use their ranking system. Looking at the current cast, I'd suggest one branch or another of the US military, just because they are almost always in the common language of the group: English
Here's a site for ranks, spelling, and comparison

2) The commander of the team shouldn't be any higher than a First Lieutenant. Remember, the Enlisted don't usually like Officers, but Lieutenants are low enough to be tollerable, so long as they aren't assholes.

More to come as I think of them.
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Rank

Post by Serious Paul »

Each group can be different, in fact I will ensure there is a difference somewhat in the composition of the two groups. I should mention I am partial to Marine Corps Rank sturcture, and will be using that. Hint hint.

Teams can consist of any composition of officers and enlisted you so desire-You are Spec Ops and therefore nonstandardized to a point. The level of realism I want is probably less than what i will use, because not everyone knows what a Frag Order is or how to write a five paragraph order or call for fire. Realism will be rewarded as good roleplaying but isn't the end all of it.

That said I think JR has some damn solid ideas.
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Post by Lilith »

So far, I don't have much... Kyle Madigan (Name shamelessly stolen from Parasite Eve II), heavy weapons specialist.

Don't know if I'd be good for the command position or not. I'd rather not, but if nobody else wants it...

Edit: Since I know jack about proper military structure, maybe command isn't best for me.
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Post by Reika »

I know I definately don't want the position of team leader. I do know that my char is Selena Morgan, follower of the Wise Warrior idol, daughter of extremely loyal SK employees and member of the SK Knights (lack of a better title, basically a magic group of combat orientated magickers be it a mage, shaman or physad that are comprised of SK loyalists.)
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Post by JohnnyRico »

Just to let you know Paul, I log my BersIRC stuff, all of it, so I can dig up those links at a moment's notice... assuming that I'm awake at the moment that you ask for it.
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Post by Mace »

Ok - Another place is now taken up

For those wanting to know - cybered up troll with a preference for in close and personal but perfectly happy to use a BFG as well. Given the specs I've got the feeling this one is going to be a bloodbath and a half.

To which all I can say is - SUHWEET. :D
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Post by Nekekami »

Having no idea if there is a slot open, I'm so interested. The chance to game with Nexus as a player, and under Paul's GMship, I'm definitely in, if there is a slot open.
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Post by TheScamp »

Also interested, if there be slots.
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Post by Kitt »

(Rico here. Damn comp is being a bitch, and this one won't log out. Don't ask)

Well, since I seem to be shaping up into the team leader *sigh*, Welcome to Blue Squad. That makes for our 6 (wo)man team. Any idea what kind of character you're going to play? So far we have

Rico: Sniper, cybered
Mace: Close Combat, cybered
Reika: Combat Mage
Lilith: Heavy Weapons, Cybered?
Nexusvoid: Decker/Electronics, cybered
Nekekami: ?

Once again, welcome to the team.

Scamp: If somebody pulls out, you'll be the first person on the list to get the slot
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Post by Nekekami »

I could do a face type role, or leader role if needed. Honestly, I haven't given it much thought yet. Though we'll need to coordinate backgrounds closely, do we also need to coordinate with the other team in regards to backgrounds.

Shit, just realized I'm still on the Nekekami account. Jeff here, sorry folks.
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Post by Eliahad »

Have fun everyone, this is going to be entertaining.
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Post by Kitt »

(Rico once again)

You bet your ass it will be Eli.

Jeff: How's your knowledge of Covert Ops procedures, lines of command, intel requirements, and back-up planning? The leader needs to think of all of those things, and more. Also the leader, while being good at his own things, should at least know about the other member's fields. We also don't have a medic yet, though characters are still in the beginning stages of development. Reika may have some spells in that area, but I haven't been able to speak with her on that yet, mostly because of her connection problems and my computer trouble. *Rico kicks his tower again*

I'll check back later when I can.
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Post by JohnnyRico »

FYI, my comp is back up and running, so I'm back in business.
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Post by Jeff Hauze »

Kitt wrote:(Rico once again)

Jeff: How's your knowledge of Covert Ops procedures, lines of command, intel requirements, and back-up planning? The leader needs to think of all of those things, and more. Also the leader, while being good at his own things, should at least know about the other member's fields. We also don't have a medic yet, though characters are still in the beginning stages of development.
Johnny: I'm perfectly fine taking the leader role, but I'll leave that up to you. If you want it, it's yours. Quite honestly, whatever type of character I make will probably be a mage, since we are lacking a bit in the magical department right now, from what I can see. Though that could change.

Group: Before we get too far along though, let's remember the most interesting parts of working as a team this tight. We've known each other for years. We need to coordinate on backgrounds to show this. It's very likely that some of us have fallen in love, watched close friends die, helped each other through times like this. We have some great dramatic possibilities here, which you don't find in a normal SR team.
Last edited by Jeff Hauze on Sat Jul 13, 2002 4:58 am, edited 1 time in total.
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Post by Smoov »

If there's still an open slot, I'm interested...

Thanks,
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Post by Lilith »

Edited to amend current status: In game.
Last edited by Lilith on Sat Jul 13, 2002 6:20 am, edited 1 time in total.
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Post by Nekekami »

Well, no idea who is still in the game after the night's little debacle. Blame me for being a tool, as it were. Paul, if you'd like an explanation, I'll mail one then.
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Post by Reika »

Sorry guys, it was me being a bitch, I'm not in the game. I doubt if I would have been able to pull it off anyway after thinking about stuff.
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Post by Serious Paul »

Okay lets get down to Brass tacks.

As of right now, this post everyone is still in. I need to speak with Reika as I haven't spoke with her yet.

Smoov I am sorry but as of now all slots are filled in both teams, with alternates lined up out the doors.
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Post by Lilith »

Jeff brought up an interesting point in #Blueteam.

That each of us choose a Primary and a Secondary speciality and, if possible, overlap them so if (perish the thought) something should happen... We're not left twisting in the wind.
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Post by Mace »

I'm certainly in approval of co-ordinating our backgrounds - the more juice we can get for the role aspects, the better afaic.

I've gone with the cybered up troll - his spec is in Close Quarter stuff (martial arts and edged with a spec in monsword) - but given the plethora of skill points to play with I've picked up a number of seondary skills - Demolitions, Biotech, Heavy Weapons being the three that could be considered as a secondary.

I'm still juggling numbers and pondering variables - but I'll get there. As for the background co-ordination - I can be found easily enough most nights. We'll get to it soon.
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Post by JohnnyRico »

Ok. Whoever was involved in this debacle that I managed to miss thanks to work, I want to speak with you as a group. Either e-mail me the times that you can meet in the channel, or PM them to me. We are going to get this shit straightened out one way or another. No promises on which way the outcome is going to go, so those of you on standby, keep yourselves checking this thread. I want to get this settled sooner rather than later so we can get this barreling train back on the tracks.

Ya know what, Fuck it. If you people want to resolve it, go right ahead. Let me know what the decision is. If someone is truely leaving the group, the Standbys have to be notified. Some of you seem to be too damn childish to sit down and talk this out, so we might as well skip it. Somebody just get me a finalized roster, with open spots listed.
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Post by Jeff Hauze »

Rico: Other than figuring out if Reika is leaving, I believe that we're all still on board. And in fact, I think we are moving ahead. So let's just do that.

I had a thought about the leadership position. Rico, I think you should head for that slot. I'm planning on making a Sgt. type mage, who would fill an XO slot well. That will fill our tactical needs, as well as our magical needs. Primary will be tactical magic usage and leadership, secondary will probably be combat medic and possibly some scout roles, since he's a fair amount quieter.

I'd also suggest that we talk to Gold Team and figure out something important. I think, since we'll be going for the same objective, that most likely, one of us will have a more stealth based job, and the other a bit louder of a job. Meaning, one of the teams would benefit from going on a more traditional Firewatch style, while the other could take more of a stealth based infiltration team. In that vein, Paul, if you can, I'd like to know which of the teams objectives is shaping up to be the quieter one, so we get our teams sorted properly. If that's not a question you can answer now, just tell me to shove it, big man. ;)
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Post by Reika »

My slot is open.
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Post by The Grip »

If that's the case, then I'll probably be making a scout/stealth type. I'm not sure whether or not I'll be going magical, but if I do, it'll probably be as either a physad or an aspected conjuror.

[edit]
Doh. It's Scamp. Forgot to switch the profile.
[/edit]
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Post by JohnnyRico »

Ok. An update of sorts. After some talking, thinking and agrivation on a scale that I would have liked to avoid, Some decisions have been made. I've stepped into the leadership spot with Jeff as Executive Officer.

Now, don't think "Ah shit, here comes the dictatorship" If you have an idea, put it out on the table. Remember, if a stupid idea works, it isn't stupid. If you see a problem with a plan, point it out. I'd much rather have somebody point out something than stamp
[align=center]DECEASED[/align]
across a character sheet. And remember, we're here to have fun.

As it stands right now:
Rico: Sniper, CO, 1st Lieutenant
Mace: Melee Specialist, XO, 2nd Lieutenant
Scamp: Scout, Corporal
Lilith: Heavy Weapons Specialist, Corporal
Nex: Decker/Electroncs Specialist, Staff Sargent
Jeff: Tac. Combat Mage, Master gunnery Sargent


If you want to change, go for it. Just let me know. The e-mail address in my profile is my direct link, so you can reach me there. I find out, I'll revamp the list. We also need to meet in the channel, #BlueTeam for those of you who don't know, and go over recent backgrounds, and work on this team. Rico out.
Last edited by JohnnyRico on Fri Jul 26, 2002 3:37 am, edited 1 time in total.
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Post by Wildfire »

Just a note for the non-IRCers, for my own selfish testing purposes and and ease of people seeing others, register your character's name at www.winternightex.com, and edit your database entry (link in upper right) with your info, everyone can search the database for the team or by character name to look at people, although Name is exact match only
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Post by Serious Paul »

Blue Team as follows is your unit affiliation and rank structure.

You are based out of Bremerhaven, Germany, and you are part of Alpha Company, 1st Special Operations Group, a SOQ (Special Operations Qualified) semi independent unit.

Rank sturcture is as follows::

Johnny Rico-1st Lieutenant
Jeff-2nd Lieutenant
Lilith-Corporal
Nexusvoid-Staff Sargent
Scamp-Corporal
Mace-Master gunnery Sargent

This is all pending your individual input.
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Post by JohnnyRico »

Just in case somebody else is being forced to relocate their flat, Bremerhaven is in northern Germany, along the North Sea.

I've been using this place to look things up in Germany. Bremerhaven is due west of Hamburg
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Post by 3278 »

Foci costs have been negotiated and finalized with Paul. They are as follows:

All foci - in their raw, unbonded form - are available for requisition from the quartermaster's department. Evidence of need and CO approval must be shown in the requisitioning order. [For chargen, assume need and CO approval already have been shown.] Foci gained in this manner are monitarily free.

Foci must be bonded with the PCs karma - or points, on chargen - and cannot be used or bonded any other way.
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Post by TheScamp »

[edit]
Never mind, I'm a moron.
[/edit]

So, are we just treating character generation points as karma for the purposes of bonding foci, or is there some sort of conversion ratio?
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Post by JohnnyRico »

That's why I used BeCKS. It's all karma, and 916 of it to boot. not sure what the points to karma conversion is. Wildfire knows I think.

Also, let me introduce my character:
William Michael Dunne
German born
cybernetically enhanced
Primary Role: Combat Sniper/Group Leader
Secondary Role: Tactics/Negotiation
Last edited by JohnnyRico on Mon Jul 15, 2002 5:47 pm, edited 1 time in total.
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Post by Wildfire »

1 point = 3.75 karma for BeCKS, hence 250 points = 917.5 karma

EDIT - Urk. I just realized I can't multiply. 250 points = 937.5 karma. Dear god...even more to spend...
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Post by JohnnyRico »

wait, are you saying that I have about 21 more karma than I thought? sweeet.
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Post by 3278 »

You know, Wild, you /could/ have used the General thread for that. :) But thank you!
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Post by TheScamp »

Ok, I'm trying to whip up my character, who I've decided is going to be a lightly (2 points) cybered physad scout type. I'm now trying to assign powers, but I don't own MiTS. I'm looking for powers might help someone in that role; primarily oriented towards mobility and stealth. (Is there a Great Leap power, or am I mixing things up with some other game?) Also, I have no clue how to go about getting him a couple of initiate levels to help get back a couple of the magic points he lost with the cyber. I might just buy a couple of power points outright as well.
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Post by Mace »

Yeah, there is a Great Leap power in Mits.

Costs .25 per level taken, adds a dice to your jump check for each level you have and each level is added to your Quickness to determine maximum possible distance.

For your character I would SO invest .5 in Traceless Walk as well. Walk over snow, sand, thin paper without leaving traces of your passing, walk over nightingale floors (creaky wooden floors designed to make noise when walked on). You make no noise from contact with the ground or floor, though your clothing moving might and you don't trip ground based motion or pressure sensors...it's really a must have IMO for your character.

Two other possiblities I'd consider - Flexibility to let you squeeze through narrow gaps and Spell Shroud - helps cloak you against detection spells.

As for the initiation thing it's happening allright. Not sure if you're using Becks or points - but Jeff at least from Blue is at this stage at least initiating to Grade 5...IIRC it's in the Gold Team thread that a magic group is available...either mail or get onto IRC and bug one of the folks using a mage character.
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Post by TheScamp »

Ok, my character is likely going to have Hydraulic jacks, and there are some things I was curious about. The listed essence cost for Hydraulic Jacks is .75 + .25/level. Now, is that per leg, or for the entire set? If installed in cyberlegs, the listed ECU cost is 4 + .5/level, and .25 essence. Is that essence cost per leg, or for both legs? What about ECU costs? Does having Delta grade cyber installed in cyberlimbs reduce its ECU cost due to it being more streamlined and ergonomic, in the same way that Delta grade limbs have reduced carrying capacity?

Also, rating 5 haydraulic jacks increase your maximum jumping distance by 100%. The Great Leap power increases your quickness for the purposes of maximum jumping distance. Are the Great Leap bonuses affected by the Jacks, or are they added after the Jacks do their thing?

The rules for jumping state that if you're trying to jump a set distance from a running start, the target humber is the distance in meters, with a maximum distance of your Quickness. With my character, this distance would be 7. With the Jacks, it becomes 14. Simple enough so far. However, conceptually, it doesn't really make sense. (The jumping rules are all fucked up anyway, IMO, but that's kind of beside the point. Or maybe it's really not.) Shouldn't it be a set target number for the maximum distance a character can jump? A character with a Quickness of 1 should, theoretically have a hell of a time jumping 1 meter (the absolute maximum distance they are physically able to jump), but it's just as easy for them as it would be for a character with a Quickness of 10.
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Post by Jeff Hauze »

Paul: After some discussion, if it's not too much of an issue, Mace is going to take the XO slot. There are too many problems for the team's only mage to be dealing additionally with the secondary command slot. Once I go walkabout, it really screws the pooch. I'll wait to hear your word on how that affects ranks.
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Post by Serious Paul »

Jeff switch with Mace then.
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Post by TheScamp »

Brief blurb on mine, following Rico's lead

Jeremy "Wraith" Zumwald
German born
cybernetically enhanced adept
Primary Role: Scout/Small arms specialist
Secondary Role: Electronics/Demolitions
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Post by Lilith »

While we're on the subject:



Kyle Madigan
Physical Adept with a touch of cyber
CalFree born
Primary Specialization: Heavy Weaponry
Secondary Specialization: Electronics
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Post by TheScamp »

Some slight modifications here - I've removed all his cyber, added a couple of skills/powers here and there, and done edges and flaws.

Race: Elf

Strength 5
Body 6
Quickness 9
Intelligence 6 (8 for perception tests)
Willpower 5
Charisma 6

Essence 6
Magic 12
Reaction 9 +2d6

SKILLS
SMG 8
Demolitions (Plastics) 4/6
Pistol 8
Edged (knife) 5/8
Athletics 8 (16; 24 when jumping)
Stealth 9 (17)
Diving 5
Car 3
Electronics 5
Electronics B/R 5
Throwing Weapons (Grenades) 3/6
Boat 5
Boat B/R 3


KNOWLEDGE SKILLS
Wilderness Survival 5
Naval Navigation 4
Military Ett 4
Fishing 5
English 4
R/W English 2
German 6
R/W German 3

ADEPT POWERS
Astral Perception
Athletics 8
Stealth 8
Enhanced Perception 2
Thermal Vision
Image Mag 3
Imp. Reflex 1
Gt Leap 8
Traceless Walk
Spell Shroud 4

EDGES
Exceptional Quickness
Perceptive
Water Sprite 2

FLAWS
Impulsive
Mild Allergy to Gold
Minor Phobia Crowds
Sensitive System
Last edited by TheScamp on Tue Jul 30, 2002 2:19 pm, edited 3 times in total.
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Jeff Hauze
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Joined: Mon Mar 18, 2002 10:31 pm

Post by Jeff Hauze »

Sorry...running late on this one folks.

Tyler (rest of name is yet unknown, Tyler will work for now)
Unsure about exact nationality, but raised in Europe, mostly Germany
Initiated Hermetic Cybered Mage
Primary Role: If it has to deal with magic, I'm the man for the job
Secondary Role: Unsure, but definitely medic and possibly an entry man/shotgunner
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
Mace
Tasty Human
Posts: 27
Joined: Fri Jul 12, 2002 5:23 am
Location: Adelaide, South Australia

Post by Mace »

Ok folks - here goes with a posting giving you the basic numbers look to Gunther 'Guardian' Schmidt.

Name: Gunther Schmidt Call Sign: Guardian
Combat Pool: 11
Race: Troll Age: 23 Gender: Male
Hair: Brown Eyes: Brown Height: 3.1m (10’2”) Weight: 590kg (1298lbs)

Body 11(16)
Quickness 6 (12)
Strength 10(14)
Charisma 3
Intelligence 5
Willpower 5
Essence 0.12
Body Index 3.08
Reaction 13
Initiative 13+3d6

Skills
Assault Rifles 6(7)
Athletics 5(10)
Bike 5(6)
Biotech 5(6)
Boxing(w Herding) 8(9)
Car 4(5)
Computer 5(6)
Computer B/R 3(4)
Demolitions 5(6)
Diving 4(5)
Edged(Monosword) 7(8)/9(10)
Electronics 4(5)
Electronics B/R 4(5)
Ettiquette 3
Heavy Weapons 6(7)
Launch Weapons 4(5)
Leadership 3
Negotiation 3
Parachuting(Halo) 3(4)/5(6)
Pistols 6(7)
Small Unit Tactics 5
Stealth 9(12)

Knowledge
Magic 4
Medicine 4
Military Organisations 4
Paranormal Animals 3
Saeder-Krupp History 3
Security Procedures 3
Troll Thrash Metal Bands 3

Language
German 4 (r/w) 2
English 4 (r/w) 2

Edges/Flaws
Exceptional Attribute – Intelligence (2) Moderate Platinum Allergy (3)
Exceptional Attribute – Quickness (2) Weak Immune System (1)
High Pain Tolerance 6 (6)

Cyberware
Dermal Sheathe 3 1.05
Level 2 Move By Wire 2.00
OXSYS Cybergill 0.38
Smartlink 2 w rangefiner 0.30
4 Slot Multi Slot Chipjack 0.27
Radio R6 with R6 ECCM, Encryption, Decryption 0.38
Transducer, Commlink VI, BattleTac Cyberlink 0.17
Cyberears * 0.40
Cybereyes ** 0.35
Chemical Analyzer & Gas Spectrometer (Chem 6) 0.10
Internal GPS 0.05
Orientation System 0.13
Datajack 0.10
Router w 10 ports 0.20

* Cosmetic Modification, Dampener, Hearing Amplification, Recorder, Select Sound Filter 5, Spatial Recognizer
** Cosmetic Modification, Display Link, Laser Designator, Flare Compensation, Low Light, Microscopic Vision, Protective Covers, Retinal Clock, Thermographic, Electronic Vision Magnification 3

Bioware
Level 4 Muscle Augmentation 1.20
Level 4 Muscle Toner 1.20
Enhanced Articulation 0.45
Level 2 Synthacardium 0.23

There's still a couple things I need to clear up regarding gear purchases but one thing I intend to get with the ample cash resources left is a Ruthenium cloak w max sensors..I've set the cash aside for 10 Lvl 2 contacts and upgrading the 2 freebies to Level 2...plus the background.

In short though - he's a lifer. Born to SK emplyoees who died in an industrial accident when he was a little over 3 he grew up in an SK orphanage - born, bred and raised on the corp dollar. Schooling, aptitude testing - he wound up at the War College at an early date, finishing high shcool at the same time as beginning the military training - since finishing high shcool, SK military has been his life - and he likes his work. More details to follow - commentary welcome.

(edited to correct cyber mods)
-------------------------------------------------------------
Life? I have a Life? When the hell did that happen?
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TheScamp
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Post by TheScamp »

Edited character stats above.
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Jeff Hauze
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Joined: Mon Mar 18, 2002 10:31 pm

Post by Jeff Hauze »

These are incredibly rough statistics for Tyler, so I figured I'd post them and get your thoughts. Go to it folks. I'm dying to hear what you think, since frankly, I'm really unhappy with the way the numbers are turning out. I simply copied the sheet raw, and didn't edit or fill in everything, obviously, so bare that in mind.

Karma or Point Costs – 937
Attributes – 180
Skills – 344
Resources – 150 (1,000,000 ¥)
Magic – 262 (Full Hermetic Mage, Grade 5 Initiate)
Race – 0 (Human)
Flaws – 30 (6 Points)
Edges – 20 (4 Points)
Karma – 11 (3 Karma Pool, 5 Free Karma)

Attributes (180)
Primary Attributes
Body – 5 (28)
Quickness – 5 (28)
Strength – 5 (28)
Charisma – 5 (28)
Intelligence – 5 (28)
Willpower – 7 (40)

Derived Attributes
Magic – 6
Reaction –
Initiative – 1d6
Essence – 6
Essence Index – 9
Bio Index –

Skills (344)
Active Skills (288)
Edged Weapons (Strength) – 3 (8)
Combat Knives – 5 (4)
SMGs (Quickness) – 3 (8)
Specific SMG – 5 (4)
Athletics (Body) – 3 (8)
Running – 5 (4)
Swimming – 5 (4)
Diving (Body) – 4 (14)
Parachuting (Body) – 3 (8)
HALO Jumps – 5 (4)
Stealth (Quickness) – 4 (14)
Sneaking – 5 (2)
Aura Reading (Intelligence) – 5 (21)
Auras – 7 (13)
Conjuring (Willpower) – 7 (40)
Banishing – 8 (8)
Sorcery (Willpower) – 7 (40)
Spellcasting – 8 (8)
Centering: English Runic Chants – 4 (14)
Etiquette (Charisma) – 3 (8)
Corporate – 4 (2)
Military – 4 (2)
Astral – 6 (8)
Small Unit Tactics – 3 (8)
Battletac Systems – 5 (4)
Biotech (Intelligence) – 4 (14)
First Aid – 6 (8)
Electronics (Intelligence) – 3 (8)
Car (Reaction) – 4 (14)

Background Knowledge Skills - Intelligence (Free)
Edged Weapons – 1
Pistols – 1
Athletics – 1
Diving – 2
Parachuting – 1
Stealth – 2
Aura Reading – 2
Conjuring – 3
Sorcery – 3
Etiquette – 1
Small Unit Tactics – 1
Biotech – 2
First Aid – 3
Electronics – 1
Car – 2

Knowledge Skills and Language Skills – Intelligence – 90 Points Free – 43 Karma Used
Metaplanar Geography – 4 (10)
Awakened Security Techniques – 4 (10)
Awakened Military Tactics – 4 (10)
Saeder-Krupp History – 3 (6)
Lofwyr’s History – 5 (4)
Spirit Information and Domains – 4 (10)
Rock Ballads of the late 20th Century – 3 (6)
1960 to 1979 – 5 (4)
Anatomy – 4 (10)
Sexual Techniques – 3 (6)
Male-Oriented – 5 (4)
German – 6 (21)
R/W – 5 (12)
English – 4 (10)
R/W – 4 (10)

Magic (262)
Full Hermetic Magician (90)
Grade 1 Initiation – Group – Masking (12)
Grade 2 Initiation – Group – Invoking (14)
Grade 3 Initiation – Group – Shielding (16)
Grade 4 Initiation – Group – Centering: English Runic Chants (18)
100 Force Points (100)
1 Grade 4 Weapon Focus (12)

Dice Pools
Combat –
Control –
Hacking –
Spell –
Astral –
Karma –

Karma (11)
Good Karma Earned – 487
Good Karma Spent – 482
Good Karma Moved to Karma Pool – 2 (4)

Nuyen
Nuyen Earned –
Nuyen Spent –
Current Nuyen Available –

Flaws (30)
Compulsion – Extreme Loyalty/Zealotism to Lofwyr (10)
Spirit Bane – Spirits of the Sky (10)
Spirit Bane – Spirits of the Water (10)

Edges (20)
Bonus Attribute Point – Willpower (10)
Focused Concentration (10)
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
Mace
Tasty Human
Posts: 27
Joined: Fri Jul 12, 2002 5:23 am
Location: Adelaide, South Australia

Post by Mace »

Looks ok at first inspection Jeff - as you say, rough as yet but it gives a basic look.

Good skill mix and able to hang with the boys in case of big background counts thanks to his other two combat skills, stealth etc.

One thing I would recommend - you've got a little karma free, see if you can shave a point or two here or there and get yourself a sustaining focus for a reflex boosting spell - when the shit hits the fan (and sooner or later, maybe not every job it will) - you want the multiple actions and speed a couple extra dice will give you.

The other thing - Magic doesn't appear on your Know skills list - you'll probably want to correct that little oversight ;)
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Life? I have a Life? When the hell did that happen?
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Jeff Hauze
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Post by Jeff Hauze »

Actually, he'll at bare minimum have boosted 1. He'll be taking the cyber for that. That's why he's so highly initiated, becuase he'll be offsetting his magic a bit. Cyber's a bit more quiet than having that damn astral beacon floating about that can be shut down.
Screw liquid diamond. I want to be able to fling apartment building sized ingots of extracted metal into space.
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